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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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#include <game/bases/d_wm_lib.hpp>
Definition at line 7 of file d_wm_lib.hpp.
Public Attributes | |
| int | nodeWorld |
| const char * | nodeName |
| int | world |
| int | level |
| int | entrance |
| const char * | levelNode |
| mVec3_c | nodePos |
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inline |
Definition at line 16 of file d_wm_lib.hpp.
| int ForceListElement::nodeWorld |
Definition at line 8 of file d_wm_lib.hpp.
| const char* ForceListElement::nodeName |
Definition at line 9 of file d_wm_lib.hpp.
| int ForceListElement::world |
Definition at line 10 of file d_wm_lib.hpp.
| int ForceListElement::level |
Definition at line 11 of file d_wm_lib.hpp.
| int ForceListElement::entrance |
Definition at line 12 of file d_wm_lib.hpp.
| const char* ForceListElement::levelNode |
Definition at line 13 of file d_wm_lib.hpp.
| mVec3_c ForceListElement::nodePos |
Definition at line 14 of file d_wm_lib.hpp.