3#include <game/mLib/m_vec.hpp>
4#include <game/bases/d_wm_csv_data.hpp>
26 COURSE_TYPE_KOOPA_SHIP,
27 COURSE_TYPE_KINOKO_START,
28 COURSE_TYPE_PEACH_CASTLE,
34 POINT_TYPE_INTERSECTION,
36 POINT_TYPE_START_NODE,
37 POINT_TYPE_REGULAR_COURSE,
43 const char *mNodeName;
47 const char *mLevelNode;
51 int GetCourseTypeFromCourseNo(
int courseNo);
52 bool isKoopaShipAnchor();
53 u8 getStartPointKinokoHouseKindNum();
54 bool isStartPointKinokoHouseStar();
55 bool isStartPointKinokoHouseRed();
57 int GetOpenStatus(
int world,
int course);
58 int GetClearStatus(
int world,
int course);
59 int GetCurrentPlayResultStatus();
60 int GetCurrentPlayResultStatus(
int world,
int course,
int pathNode);
62 bool IsCourseOmoteClear(
int world,
int course);
63 bool IsCourseUraClear(
int world,
int course);
64 bool IsCourseOtasukeClear(
int world,
int course);
65 bool IsCourseClear(
int world,
int course);
66 bool IsCourseFirstOmoteClear(
int world,
int course,
int pathNode);
67 bool IsCourseFirstUraClear(
int world,
int course,
int pathNode);
68 bool IsCourseFailed(
int world,
int course,
int pathNode);
69 bool IsCourseFirstClear(
int world,
int course);
70 bool IsCourseOtasukeClearSimple(
int world,
int course);
71 bool IsCourseOmoteClearSimple(
int world,
int course);
72 bool IsCourseUraClearSimple(
int world,
int course);
73 bool IsCourseUraOtasukeClearSimple(
int world,
int course);
76 int getEnemyRevivalCount(
int,
int);
79 {WORLD_7,
"F7C0", WORLD_7, dCsvData_c::c_CASTLE_ID, 4,
"W7C0",
mVec3_c(2160.0f, -30.0f, -478.0f)}
82 static int c_StartPointKinokoHouseID = dCsvData_c::c_START_ID;
A three-dimensional floating point vector.