NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
Loading...
Searching...
No Matches
d_wm_lib.hpp
1
#include <
constants/game_constants.h
>
2
#include <game/mLib/m_vec.hpp>
3
#include <game/bases/d_wm_csv_data.hpp>
4
6
struct
ForceListElement
{
7
int
nodeWorld;
8
const
char
*nodeName;
9
int
world;
10
int
level;
11
int
entrance;
12
const
char
*levelNode;
13
mVec3_c
nodePos;
14
15
~ForceListElement
();
16
};
17
18
namespace
dWmLib {
19
static
ForceListElement
sc_ForceList[] = {
20
{WORLD_7,
"F7C0"
, WORLD_7, dCsvData_c::c_CASTLE_ID, 4,
"W7C0"
,
nw4r::math::VEC3
(2160, -30, -478)}
21
};
22
24
static
int
someCourseNo = dCsvData_c::c_START_ID;
25
};
mVec3_c
A three-dimensional floating point vector.
Definition
m_vec.hpp:100
game_constants.h
ForceListElement
Definition
d_wm_lib.hpp:6
nw4r::math::VEC3
A three-dimensional floating point vector.
Definition
vec.hpp:22
include
game
bases
d_wm_lib.hpp
Made with ❤️ by
CLF78
and
RootCubed
. Logos by
Chasical
and
B1
. Website generated by
Doxygen
1.12.0