2#include <game/mLib/m_vec.hpp>
3#include <game/bases/d_wm_csv_data.hpp>
12 const char *levelNode;
38 COURSE_TYPE_KOOPA_SHIP,
39 COURSE_TYPE_KINOKO_START,
40 COURSE_TYPE_PEACH_CASTLE,
46 POINT_TYPE_INTERSECTION,
48 POINT_TYPE_START_NODE,
49 POINT_TYPE_REGULAR_COURSE,
53 int GetCourseTypeFromCourseNo(
int courseNo);
54 bool isKoopaShipAnchor();
55 u8 getStartPointKinokoHouseKindNum();
56 bool isStartPointKinokoHouseStar();
57 bool isStartPointKinokoHouseRed();
58 bool IsCourseClear(
int world,
int course);
59 int getPointDir(
const mVec3_c &v1,
const mVec3_c &v2);
62 static ForceListElement sc_ForceList[] = {
63 {WORLD_7,
"F7C0", WORLD_7, dCsvData_c::c_CASTLE_ID, 4,
"W7C0", mVec3_c(2160, -30, -478)}
67 static int someCourseNo = dCsvData_c::c_START_ID;
A three-dimensional floating point vector.