3#include <game/mLib/m_vec.hpp>
4#include <game/mLib/m_3d/bmdl.hpp>
5#include <game/bases/d_wm_csv_data.hpp>
27 COURSE_TYPE_KOOPA_SHIP,
28 COURSE_TYPE_KINOKO_START,
29 COURSE_TYPE_PEACH_CASTLE,
35 POINT_TYPE_INTERSECTION,
37 POINT_TYPE_START_NODE,
38 POINT_TYPE_REGULAR_COURSE,
44 const char *mNodeName;
48 const char *mLevelNode;
52 int GetCourseTypeFromCourseNo(
int courseNo);
53 int GetCourseNoFromPointName(
const char *pointName);
54 bool isKoopaShipAnchor();
55 u8 getStartPointKinokoHouseKindNum();
56 bool isStartPointKinokoHouseStar();
57 bool isStartPointKinokoHouseRed();
59 int GetOpenStatus(
int world,
int course);
60 int GetClearStatus(
int world,
int course);
61 int GetCurrentPlayResultStatus();
62 int GetCurrentPlayResultStatus(
int world,
int course,
int pathNode);
64 bool IsCourseOmoteClear(
int world,
int course);
65 bool IsCourseUraClear(
int world,
int course);
66 bool IsCourseOtasukeClear(
int world,
int course);
67 bool IsCourseClear(
int world,
int course);
68 bool IsCourseFirstOmoteClear(
int world,
int course,
int pathNode);
69 bool IsCourseFirstUraClear(
int world,
int course,
int pathNode);
70 bool IsCourseFailed(
int world,
int course,
int pathNode);
71 bool IsCourseFirstClear(
int world,
int course);
72 bool IsCourseOtasukeClearSimple(
int world,
int course);
73 bool IsCourseOmoteClearSimple(
int world,
int course);
74 bool IsCourseUraClearSimple(
int world,
int course);
75 bool IsCourseUraOtasukeClearSimple(
int world,
int course);
78 int getEnemyRevivalCount(
int,
int);
80 nw4r::math::VEC3 GetModelNodePos(
const m3d::bmdl_c *model,
int nodeId);
83 {WORLD_7,
"F7C0", WORLD_7, dCsvData_c::c_CASTLE_ID, 4,
"W7C0",
mVec3_c(2160.0f, -30.0f, -478.0f)}
86 static int c_StartPointKinokoHouseID = dCsvData_c::c_START_ID;
A three-dimensional floating point vector.