NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_wm_lib.hpp
2#include <game/mLib/m_vec.hpp>
3#include <game/bases/d_wm_csv_data.hpp>
4
7 int nodeWorld;
8 const char *nodeName;
9 int world;
10 int level;
11 int entrance;
12 const char *levelNode;
13 mVec3_c nodePos;
14
16};
17
18namespace dWmLib {
19 static ForceListElement sc_ForceList[] = {
20 {WORLD_7, "F7C0", WORLD_7, dCsvData_c::c_CASTLE_ID, 4, "W7C0", nw4r::math::VEC3(2160, -30, -478)}
21 };
22
24 static int someCourseNo = dCsvData_c::c_START_ID;
25};
A three-dimensional floating point vector.
Definition m_vec.hpp:100
A three-dimensional floating point vector.
Definition vec.hpp:22