3#include <game/mLib/m_vec.hpp>
4#include <game/bases/d_wm_csv_data.hpp>
26 COURSE_TYPE_KOOPA_SHIP,
27 COURSE_TYPE_KINOKO_START,
28 COURSE_TYPE_PEACH_CASTLE,
34 POINT_TYPE_INTERSECTION,
36 POINT_TYPE_START_NODE,
37 POINT_TYPE_REGULAR_COURSE,
49 const char *levelNode;
53 int GetCourseTypeFromCourseNo(
int courseNo);
54 bool isKoopaShipAnchor();
55 u8 getStartPointKinokoHouseKindNum();
56 bool isStartPointKinokoHouseStar();
57 bool isStartPointKinokoHouseRed();
58 bool IsCourseClear(
int world,
int course);
60 int GetCurrentPlayResultStatus();
61 int getEnemyRevivalCount(
int,
int);
64 {WORLD_7,
"F7C0", WORLD_7, dCsvData_c::c_CASTLE_ID, 4,
"W7C0",
mVec3_c(2160, -30, -478)}
68 static int someCourseNo = dCsvData_c::c_START_ID;
A three-dimensional floating point vector.