3#include <game/mLib/m_vec.hpp>
4#include <game/bases/d_wm_csv_data.hpp>
13 const char *levelNode;
39 COURSE_TYPE_KOOPA_SHIP,
40 COURSE_TYPE_KINOKO_START,
41 COURSE_TYPE_PEACH_CASTLE,
47 POINT_TYPE_INTERSECTION,
49 POINT_TYPE_START_NODE,
50 POINT_TYPE_REGULAR_COURSE,
54 int GetCourseTypeFromCourseNo(
int courseNo);
55 bool isKoopaShipAnchor();
56 u8 getStartPointKinokoHouseKindNum();
57 bool isStartPointKinokoHouseStar();
58 bool isStartPointKinokoHouseRed();
59 bool IsCourseClear(
int world,
int course);
60 int getPointDir(
const mVec3_c &v1,
const mVec3_c &v2);
61 int GetCurrentPlayResultStatus();
62 int getEnemyRevivalCount(
int,
int);
65 static ForceListElement sc_ForceList[] = {
66 {WORLD_7,
"F7C0", WORLD_7, dCsvData_c::c_CASTLE_ID, 4,
"W7C0", mVec3_c(2160, -30, -478)}
70 static int someCourseNo = dCsvData_c::c_START_ID;
A three-dimensional floating point vector.