NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 34 of file g3d_resanmcamera.h.
Public Types | |
enum | Flag { FLAG_CAMERA_TYPE_MASK = (1 << 0) , FLAG_ANM_EXISTS = (1 << 1) } |
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enum | CameraType { CAMERATYPE_ROTATE , CAMERATYPE_AIM , CAMERATYPE_MAX } |
Public Attributes | ||
ulong | flags | |
GXProjectionType | projType | |
math::VEC3 | pos | |
f32 | aspect | |
f32 | near | |
f32 | far | |
union { | ||
struct { | ||
math::_VEC3 rot | ||
} rotate | ||
struct { | ||
math::_VEC3 aim | ||
f32 twist | ||
} aim | ||
}; | ||
union { | ||
f32 perspFovy | ||
f32 orthoHeight | ||
}; | ||
enum nw4r::g3d::CameraAnmResult::Flag |
Definition at line 35 of file g3d_resanmcamera.h.
ulong nw4r::g3d::CameraAnmResult::flags |
Definition at line 37 of file g3d_resanmcamera.h.
GXProjectionType nw4r::g3d::CameraAnmResult::projType |
Definition at line 38 of file g3d_resanmcamera.h.
math::VEC3 nw4r::g3d::CameraAnmResult::pos |
Definition at line 39 of file g3d_resanmcamera.h.
f32 nw4r::g3d::CameraAnmResult::aspect |
Definition at line 40 of file g3d_resanmcamera.h.
f32 nw4r::g3d::CameraAnmResult::near |
Definition at line 41 of file g3d_resanmcamera.h.
f32 nw4r::g3d::CameraAnmResult::far |
Definition at line 42 of file g3d_resanmcamera.h.
math::_VEC3 nw4r::g3d::CameraAnmResult::rot |
Definition at line 46 of file g3d_resanmcamera.h.
math::_VEC3 nw4r::g3d::CameraAnmResult::aim |
Definition at line 50 of file g3d_resanmcamera.h.
f32 nw4r::g3d::CameraAnmResult::twist |
Definition at line 51 of file g3d_resanmcamera.h.
f32 nw4r::g3d::CameraAnmResult::perspFovy |
Definition at line 56 of file g3d_resanmcamera.h.
f32 nw4r::g3d::CameraAnmResult::orthoHeight |
Definition at line 57 of file g3d_resanmcamera.h.