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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 14 of file g3d_camera.h.
Public Attributes | |
| math::MTX34 | cameraMtx |
| math::MTX44 | projMtx |
| ulong | flags |
| math::VEC3 | cameraPos |
| math::VEC3 | cameraUp |
| math::VEC3 | cameraTarget |
| math::VEC3 | cameraRotate |
| f32 | cameraTwist |
| GXProjectionType | projType |
| f32 | projFovy |
| f32 | projAspect |
| f32 | projNear |
| f32 | projFar |
| f32 | projTop |
| f32 | projBottom |
| f32 | projLeft |
| f32 | projRight |
| f32 | lightScaleS |
| f32 | lightScaleT |
| f32 | lightTransS |
| f32 | lightTransT |
| math::VEC2 | viewportOrigin |
| math::VEC2 | viewportSize |
| f32 | viewportNear |
| f32 | viewportFar |
| ulong | scissorX |
| ulong | scissorY |
| ulong | scissorWidth |
| ulong | scissorHeight |
| s32 | scissorOffsetX |
| s32 | scissorOffsetY |
| enum nw4r::g3d::CameraData::Flag |
Definition at line 15 of file g3d_camera.h.
| math::MTX34 nw4r::g3d::CameraData::cameraMtx |
Definition at line 29 of file g3d_camera.h.
| math::MTX44 nw4r::g3d::CameraData::projMtx |
Definition at line 30 of file g3d_camera.h.
| ulong nw4r::g3d::CameraData::flags |
Definition at line 31 of file g3d_camera.h.
| math::VEC3 nw4r::g3d::CameraData::cameraPos |
Definition at line 32 of file g3d_camera.h.
| math::VEC3 nw4r::g3d::CameraData::cameraUp |
Definition at line 33 of file g3d_camera.h.
| math::VEC3 nw4r::g3d::CameraData::cameraTarget |
Definition at line 34 of file g3d_camera.h.
| math::VEC3 nw4r::g3d::CameraData::cameraRotate |
Definition at line 35 of file g3d_camera.h.
| f32 nw4r::g3d::CameraData::cameraTwist |
Definition at line 36 of file g3d_camera.h.
| GXProjectionType nw4r::g3d::CameraData::projType |
Definition at line 37 of file g3d_camera.h.
| f32 nw4r::g3d::CameraData::projFovy |
Definition at line 38 of file g3d_camera.h.
| f32 nw4r::g3d::CameraData::projAspect |
Definition at line 39 of file g3d_camera.h.
| f32 nw4r::g3d::CameraData::projNear |
Definition at line 40 of file g3d_camera.h.
| f32 nw4r::g3d::CameraData::projFar |
Definition at line 41 of file g3d_camera.h.
| f32 nw4r::g3d::CameraData::projTop |
Definition at line 42 of file g3d_camera.h.
| f32 nw4r::g3d::CameraData::projBottom |
Definition at line 43 of file g3d_camera.h.
| f32 nw4r::g3d::CameraData::projLeft |
Definition at line 44 of file g3d_camera.h.
| f32 nw4r::g3d::CameraData::projRight |
Definition at line 45 of file g3d_camera.h.
| f32 nw4r::g3d::CameraData::lightScaleS |
Definition at line 46 of file g3d_camera.h.
| f32 nw4r::g3d::CameraData::lightScaleT |
Definition at line 47 of file g3d_camera.h.
| f32 nw4r::g3d::CameraData::lightTransS |
Definition at line 48 of file g3d_camera.h.
| f32 nw4r::g3d::CameraData::lightTransT |
Definition at line 49 of file g3d_camera.h.
| math::VEC2 nw4r::g3d::CameraData::viewportOrigin |
Definition at line 50 of file g3d_camera.h.
| math::VEC2 nw4r::g3d::CameraData::viewportSize |
Definition at line 51 of file g3d_camera.h.
| f32 nw4r::g3d::CameraData::viewportNear |
Definition at line 52 of file g3d_camera.h.
| f32 nw4r::g3d::CameraData::viewportFar |
Definition at line 53 of file g3d_camera.h.
| ulong nw4r::g3d::CameraData::scissorX |
Definition at line 54 of file g3d_camera.h.
| ulong nw4r::g3d::CameraData::scissorY |
Definition at line 55 of file g3d_camera.h.
| ulong nw4r::g3d::CameraData::scissorWidth |
Definition at line 56 of file g3d_camera.h.
| ulong nw4r::g3d::CameraData::scissorHeight |
Definition at line 57 of file g3d_camera.h.
| s32 nw4r::g3d::CameraData::scissorOffsetX |
Definition at line 58 of file g3d_camera.h.
| s32 nw4r::g3d::CameraData::scissorOffsetY |
Definition at line 59 of file g3d_camera.h.