NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 109 of file g3d_light.h.
Public Attributes | |
s8 | idxLight [G3DState::NUM_LIGHT_IN_LIGHT_SET] |
s8 | idxAmbLight |
u8 | PADDING_0x9 [0xC - 0X9] |
Static Public Attributes | |
static const int | IDX_INVALID_LIGHT = -1 |
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static |
Definition at line 110 of file g3d_light.h.
s8 nw4r::g3d::LightSetData::idxLight[G3DState::NUM_LIGHT_IN_LIGHT_SET] |
Definition at line 112 of file g3d_light.h.
s8 nw4r::g3d::LightSetData::idxAmbLight |
Definition at line 113 of file g3d_light.h.
u8 nw4r::g3d::LightSetData::PADDING_0x9[0xC - 0X9] |
Definition at line 114 of file g3d_light.h.