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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 31 of file g3d_resanmamblight.h.
Public Types | |
| enum | Flag { FLAG_COLOR_ENABLE = (1 << 0) , FLAG_ALPHA_ENABLE = (1 << 1) , FLAG_CONST = (1 << 31) } |
Public Attributes | |
| ulong | size |
| s32 | toResAnmScnData |
| s32 | name |
| ulong | id |
| ulong | refNumber |
| ulong | flags |
| ResColorAnmData | color |
| enum nw4r::g3d::ResAnmAmbLightData::Flag |
Definition at line 32 of file g3d_resanmamblight.h.
| ulong nw4r::g3d::ResAnmAmbLightData::size |
Definition at line 39 of file g3d_resanmamblight.h.
| s32 nw4r::g3d::ResAnmAmbLightData::toResAnmScnData |
Definition at line 40 of file g3d_resanmamblight.h.
| s32 nw4r::g3d::ResAnmAmbLightData::name |
Definition at line 41 of file g3d_resanmamblight.h.
| ulong nw4r::g3d::ResAnmAmbLightData::id |
Definition at line 42 of file g3d_resanmamblight.h.
| ulong nw4r::g3d::ResAnmAmbLightData::refNumber |
Definition at line 43 of file g3d_resanmamblight.h.
| ulong nw4r::g3d::ResAnmAmbLightData::flags |
Definition at line 44 of file g3d_resanmamblight.h.
| ResColorAnmData nw4r::g3d::ResAnmAmbLightData::color |
Definition at line 45 of file g3d_resanmamblight.h.