NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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nw4r::g3d::ResAnmAmbLightData Struct Reference

Description

Definition at line 31 of file g3d_resanmamblight.h.

Public Types

enum  Flag {
  FLAG_COLOR_ENABLE = (1 << 0) ,
  FLAG_ALPHA_ENABLE = (1 << 1) ,
  FLAG_CONST = (1 << 31)
}
 

Public Attributes

ulong size
 
s32 toResAnmScnData
 
s32 name
 
ulong id
 
ulong refNumber
 
ulong flags
 
ResColorAnmData color
 

Member Enumeration Documentation

◆ Flag

enum nw4r::g3d::ResAnmAmbLightData::Flag

Definition at line 32 of file g3d_resanmamblight.h.

Member Data Documentation

◆ size

ulong nw4r::g3d::ResAnmAmbLightData::size

Definition at line 39 of file g3d_resanmamblight.h.

◆ toResAnmScnData

s32 nw4r::g3d::ResAnmAmbLightData::toResAnmScnData

Definition at line 40 of file g3d_resanmamblight.h.

◆ name

s32 nw4r::g3d::ResAnmAmbLightData::name

Definition at line 41 of file g3d_resanmamblight.h.

◆ id

ulong nw4r::g3d::ResAnmAmbLightData::id

Definition at line 42 of file g3d_resanmamblight.h.

◆ refNumber

ulong nw4r::g3d::ResAnmAmbLightData::refNumber

Definition at line 43 of file g3d_resanmamblight.h.

◆ flags

ulong nw4r::g3d::ResAnmAmbLightData::flags

Definition at line 44 of file g3d_resanmamblight.h.

◆ color

ResColorAnmData nw4r::g3d::ResAnmAmbLightData::color

Definition at line 45 of file g3d_resanmamblight.h.