NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 31 of file g3d_resanmamblight.h.
Public Types | |
enum | Flag { FLAG_COLOR_ENABLE = (1 << 0) , FLAG_ALPHA_ENABLE = (1 << 1) , FLAG_CONST = (1 << 31) } |
Public Attributes | |
ulong | size |
s32 | toResAnmScnData |
s32 | name |
ulong | id |
ulong | refNumber |
ulong | flags |
ResColorAnmData | color |
enum nw4r::g3d::ResAnmAmbLightData::Flag |
Definition at line 32 of file g3d_resanmamblight.h.
ulong nw4r::g3d::ResAnmAmbLightData::size |
Definition at line 39 of file g3d_resanmamblight.h.
s32 nw4r::g3d::ResAnmAmbLightData::toResAnmScnData |
Definition at line 40 of file g3d_resanmamblight.h.
s32 nw4r::g3d::ResAnmAmbLightData::name |
Definition at line 41 of file g3d_resanmamblight.h.
ulong nw4r::g3d::ResAnmAmbLightData::id |
Definition at line 42 of file g3d_resanmamblight.h.
ulong nw4r::g3d::ResAnmAmbLightData::refNumber |
Definition at line 43 of file g3d_resanmamblight.h.
ulong nw4r::g3d::ResAnmAmbLightData::flags |
Definition at line 44 of file g3d_resanmamblight.h.
ResColorAnmData nw4r::g3d::ResAnmAmbLightData::color |
Definition at line 45 of file g3d_resanmamblight.h.