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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 97 of file g3d_resanmchr.h.
Public Attributes | ||
| u16 | numFrameValues | |
| u8 | PADDING_0x2 [0x4 - 0x2] | |
| f32 | invKeyFrameRange | |
| union { | ||
| ResAnmChrFVS32Data fvs32 | ||
| ResAnmChrFVS48Data fvs48 | ||
| ResAnmChrFVS96Data fvs96 | ||
| }; | ||
| u16 nw4r::g3d::ResAnmChrFVSData::numFrameValues |
Definition at line 98 of file g3d_resanmchr.h.
| u8 nw4r::g3d::ResAnmChrFVSData::PADDING_0x2[0x4 - 0x2] |
Definition at line 99 of file g3d_resanmchr.h.
| f32 nw4r::g3d::ResAnmChrFVSData::invKeyFrameRange |
Definition at line 100 of file g3d_resanmchr.h.
| ResAnmChrFVS32Data nw4r::g3d::ResAnmChrFVSData::fvs32 |
Definition at line 103 of file g3d_resanmchr.h.
| ResAnmChrFVS48Data nw4r::g3d::ResAnmChrFVSData::fvs48 |
Definition at line 104 of file g3d_resanmchr.h.
| ResAnmChrFVS96Data nw4r::g3d::ResAnmChrFVSData::fvs96 |
Definition at line 105 of file g3d_resanmchr.h.