NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 51 of file g3d_resanmclr.h.
Public Types | |
enum | Flag { FLAG_ANM_EXISTS = (1 << 0) , FLAG_ANM_CONSTANT = (1 << 1) , NUM_OF_FLAGS = 2 } |
Public Attributes | |
s32 | name |
ulong | flags |
ResAnmClrAnmData | anms [1] |
enum nw4r::g3d::ResAnmClrMatData::Flag |
Definition at line 52 of file g3d_resanmclr.h.
s32 nw4r::g3d::ResAnmClrMatData::name |
Definition at line 60 of file g3d_resanmclr.h.
ulong nw4r::g3d::ResAnmClrMatData::flags |
Definition at line 61 of file g3d_resanmclr.h.
ResAnmClrAnmData nw4r::g3d::ResAnmClrMatData::anms[1] |
Definition at line 62 of file g3d_resanmclr.h.