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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 51 of file g3d_resanmclr.h.
Public Types | |
| enum | Flag { FLAG_ANM_EXISTS = (1 << 0) , FLAG_ANM_CONSTANT = (1 << 1) , NUM_OF_FLAGS = 2 } |
Public Attributes | |
| s32 | name |
| ulong | flags |
| ResAnmClrAnmData | anms [1] |
| enum nw4r::g3d::ResAnmClrMatData::Flag |
Definition at line 52 of file g3d_resanmclr.h.
| s32 nw4r::g3d::ResAnmClrMatData::name |
Definition at line 60 of file g3d_resanmclr.h.
| ulong nw4r::g3d::ResAnmClrMatData::flags |
Definition at line 61 of file g3d_resanmclr.h.
| ResAnmClrAnmData nw4r::g3d::ResAnmClrMatData::anms[1] |
Definition at line 62 of file g3d_resanmclr.h.