NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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nw4r::g3d::ResAnmShpAnmData Struct Reference

Description

Definition at line 62 of file g3d_resanmshp.h.

Public Types

enum  Flag {
  FLAG_ANM_EXISTS = (1 << 0) ,
  FLAG_ANM_VTXPOS = (1 << 1) ,
  FLAG_ANM_VTXNRM = (1 << 2) ,
  FLAG_ANM_VTXCLR = (1 << 3)
}
 

Public Attributes

ulong flags
 
s32 name
 
u16 baseShapeVtxIdx
 
u16 numKeyShape
 
ulong constFlags
 
s32 toAnmIdxToVtxIdxTable
 
ResAnmData anms [1]
 

Member Enumeration Documentation

◆ Flag

enum nw4r::g3d::ResAnmShpAnmData::Flag

Definition at line 63 of file g3d_resanmshp.h.

Member Data Documentation

◆ flags

ulong nw4r::g3d::ResAnmShpAnmData::flags

Definition at line 70 of file g3d_resanmshp.h.

◆ name

s32 nw4r::g3d::ResAnmShpAnmData::name

Definition at line 71 of file g3d_resanmshp.h.

◆ baseShapeVtxIdx

u16 nw4r::g3d::ResAnmShpAnmData::baseShapeVtxIdx

Definition at line 72 of file g3d_resanmshp.h.

◆ numKeyShape

u16 nw4r::g3d::ResAnmShpAnmData::numKeyShape

Definition at line 73 of file g3d_resanmshp.h.

◆ constFlags

ulong nw4r::g3d::ResAnmShpAnmData::constFlags

Definition at line 74 of file g3d_resanmshp.h.

◆ toAnmIdxToVtxIdxTable

s32 nw4r::g3d::ResAnmShpAnmData::toAnmIdxToVtxIdxTable

Definition at line 75 of file g3d_resanmshp.h.

◆ anms

ResAnmData nw4r::g3d::ResAnmShpAnmData::anms[1]

Definition at line 76 of file g3d_resanmshp.h.