NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 48 of file g3d_resanmtexpat.h.
Classes | |
union | AnmData |
Public Types | |
enum | Flag { FLAG_ANM_EXISTS = (1 << 0) , FLAG_ANM_CONST = (1 << 1) , FLAG_ANM_TEX = (1 << 2) , FLAG_ANM_PLTT = (1 << 3) , NUM_OF_FLAGS = 4 } |
Public Attributes | |
s32 | name |
ulong | flags |
AnmData | anms [1] |
enum nw4r::g3d::ResAnmTexPatMatData::Flag |
Definition at line 49 of file g3d_resanmtexpat.h.
s32 nw4r::g3d::ResAnmTexPatMatData::name |
Definition at line 68 of file g3d_resanmtexpat.h.
ulong nw4r::g3d::ResAnmTexPatMatData::flags |
Definition at line 69 of file g3d_resanmtexpat.h.
AnmData nw4r::g3d::ResAnmTexPatMatData::anms[1] |
Definition at line 70 of file g3d_resanmtexpat.h.