NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 12 of file g3d_resanmvis.h.
Public Types | |
enum | Flag { FLAG_ENABLE = (1 << 0) , FLAG_CONST = (1 << 1) } |
Public Attributes | |
s32 | name |
ulong | flags |
ResBoolAnmFramesData | visibility |
enum nw4r::g3d::ResAnmVisAnmData::Flag |
Definition at line 13 of file g3d_resanmvis.h.
s32 nw4r::g3d::ResAnmVisAnmData::name |
Definition at line 15 of file g3d_resanmvis.h.
ulong nw4r::g3d::ResAnmVisAnmData::flags |
Definition at line 16 of file g3d_resanmvis.h.
ResBoolAnmFramesData nw4r::g3d::ResAnmVisAnmData::visibility |
Definition at line 17 of file g3d_resanmvis.h.