NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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nw4r::g3d::ResCacheVtxDescv Struct Reference

Description

Definition at line 50 of file g3d_resshp.h.

Public Member Functions

void Clear ()
 
bool operator== (const ResCacheVtxDescv &rRhs) const
 

Public Attributes

union { 
 
   ulong   data_ulong [0xC/sizeof(ulong)] 
 
   u8   data [0xC/sizeof(u8)] 
 
};  
 

Member Function Documentation

◆ Clear()

void nw4r::g3d::ResCacheVtxDescv::Clear ( )
inline

Definition at line 56 of file g3d_resshp.h.

◆ operator==()

bool nw4r::g3d::ResCacheVtxDescv::operator== ( const ResCacheVtxDescv & rRhs) const
inline

Definition at line 60 of file g3d_resshp.h.

Member Data Documentation

◆ data_ulong

ulong nw4r::g3d::ResCacheVtxDescv::data_ulong[0xC/sizeof(ulong)]

Definition at line 52 of file g3d_resshp.h.

◆ data

u8 nw4r::g3d::ResCacheVtxDescv::data[0xC/sizeof(u8)]

Definition at line 53 of file g3d_resshp.h.