NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 418 of file g3d_resmat.h.
Public Attributes | ||
union { | ||
struct { | ||
u8 indTexCoordScale [2][GX_BP_CMD_SZ] | ||
u8 indTexMtx0 [GX_BP_CMD_SZ *3] | ||
u8 PADDING_0x19 [32 - 0x19] | ||
u8 indTexMtx1 [GX_BP_CMD_SZ *3] | ||
u8 indTexMtx2 [GX_BP_CMD_SZ *3] | ||
u8 PADDING_0x3E [64 - 0x3E] | ||
} dl | ||
u8 data [64] | ||
}; | ||
u8 nw4r::g3d::ResIndMtxAndScaleDL::indTexCoordScale[2][GX_BP_CMD_SZ] |
Definition at line 421 of file g3d_resmat.h.
u8 nw4r::g3d::ResIndMtxAndScaleDL::indTexMtx0[GX_BP_CMD_SZ *3] |
Definition at line 422 of file g3d_resmat.h.
u8 nw4r::g3d::ResIndMtxAndScaleDL::PADDING_0x19[32 - 0x19] |
Definition at line 423 of file g3d_resmat.h.
u8 nw4r::g3d::ResIndMtxAndScaleDL::indTexMtx1[GX_BP_CMD_SZ *3] |
Definition at line 424 of file g3d_resmat.h.
u8 nw4r::g3d::ResIndMtxAndScaleDL::indTexMtx2[GX_BP_CMD_SZ *3] |
Definition at line 425 of file g3d_resmat.h.
u8 nw4r::g3d::ResIndMtxAndScaleDL::PADDING_0x3E[64 - 0x3E] |
Definition at line 426 of file g3d_resmat.h.
u8 nw4r::g3d::ResIndMtxAndScaleDL::data[64] |
Definition at line 429 of file g3d_resmat.h.