Definition at line 15 of file g3d_reslightset.h.
◆ INVALID_ID
| const ulong nw4r::g3d::ResLightSetData::INVALID_ID = 0xFFFF |
|
static |
◆ size
| ulong nw4r::g3d::ResLightSetData::size |
◆ toResAnmScnData
| s32 nw4r::g3d::ResLightSetData::toResAnmScnData |
◆ name
| s32 nw4r::g3d::ResLightSetData::name |
◆ id
| ulong nw4r::g3d::ResLightSetData::id |
◆ refNumber
| ulong nw4r::g3d::ResLightSetData::refNumber |
◆ ambLightName
| s32 nw4r::g3d::ResLightSetData::ambLightName |
◆ ambLightId
| u16 nw4r::g3d::ResLightSetData::ambLightId |
◆ numLight
| u8 nw4r::g3d::ResLightSetData::numLight |
◆ PADDING_0x1B
| u8 nw4r::g3d::ResLightSetData::PADDING_0x1B[0x1C - 0x1B] |
◆ lightNames
| s32 nw4r::g3d::ResLightSetData::lightNames[G3DState::NUM_LIGHT_IN_LIGHT_SET] |
◆ lightId
| u16 nw4r::g3d::ResLightSetData::lightId[G3DState::NUM_LIGHT_IN_LIGHT_SET] |