NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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nw4r::g3d::ResLightSetData Struct Reference

Description

Definition at line 15 of file g3d_reslightset.h.

Public Attributes

ulong size
 
s32 toResAnmScnData
 
s32 name
 
ulong id
 
ulong refNumber
 
s32 ambLightName
 
u16 ambLightId
 
u8 numLight
 
u8 PADDING_0x1B [0x1C - 0x1B]
 
s32 lightNames [G3DState::NUM_LIGHT_IN_LIGHT_SET]
 
u16 lightId [G3DState::NUM_LIGHT_IN_LIGHT_SET]
 

Static Public Attributes

static const ulong INVALID_ID = 0xFFFF
 

Member Data Documentation

◆ INVALID_ID

const ulong nw4r::g3d::ResLightSetData::INVALID_ID = 0xFFFF
static

Definition at line 16 of file g3d_reslightset.h.

◆ size

ulong nw4r::g3d::ResLightSetData::size

Definition at line 18 of file g3d_reslightset.h.

◆ toResAnmScnData

s32 nw4r::g3d::ResLightSetData::toResAnmScnData

Definition at line 19 of file g3d_reslightset.h.

◆ name

s32 nw4r::g3d::ResLightSetData::name

Definition at line 20 of file g3d_reslightset.h.

◆ id

ulong nw4r::g3d::ResLightSetData::id

Definition at line 21 of file g3d_reslightset.h.

◆ refNumber

ulong nw4r::g3d::ResLightSetData::refNumber

Definition at line 22 of file g3d_reslightset.h.

◆ ambLightName

s32 nw4r::g3d::ResLightSetData::ambLightName

Definition at line 23 of file g3d_reslightset.h.

◆ ambLightId

u16 nw4r::g3d::ResLightSetData::ambLightId

Definition at line 24 of file g3d_reslightset.h.

◆ numLight

u8 nw4r::g3d::ResLightSetData::numLight

Definition at line 25 of file g3d_reslightset.h.

◆ PADDING_0x1B

u8 nw4r::g3d::ResLightSetData::PADDING_0x1B[0x1C - 0x1B]

Definition at line 26 of file g3d_reslightset.h.

◆ lightNames

s32 nw4r::g3d::ResLightSetData::lightNames[G3DState::NUM_LIGHT_IN_LIGHT_SET]

Definition at line 27 of file g3d_reslightset.h.

◆ lightId

u16 nw4r::g3d::ResLightSetData::lightId[G3DState::NUM_LIGHT_IN_LIGHT_SET]

Definition at line 28 of file g3d_reslightset.h.