NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 15 of file g3d_reslightset.h.
Public Attributes | |
ulong | size |
s32 | toResAnmScnData |
s32 | name |
ulong | id |
ulong | refNumber |
s32 | ambLightName |
u16 | ambLightId |
u8 | numLight |
u8 | PADDING_0x1B [0x1C - 0x1B] |
s32 | lightNames [G3DState::NUM_LIGHT_IN_LIGHT_SET] |
u16 | lightId [G3DState::NUM_LIGHT_IN_LIGHT_SET] |
Static Public Attributes | |
static const ulong | INVALID_ID = 0xFFFF |
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static |
Definition at line 16 of file g3d_reslightset.h.
ulong nw4r::g3d::ResLightSetData::size |
Definition at line 18 of file g3d_reslightset.h.
s32 nw4r::g3d::ResLightSetData::toResAnmScnData |
Definition at line 19 of file g3d_reslightset.h.
s32 nw4r::g3d::ResLightSetData::name |
Definition at line 20 of file g3d_reslightset.h.
ulong nw4r::g3d::ResLightSetData::id |
Definition at line 21 of file g3d_reslightset.h.
ulong nw4r::g3d::ResLightSetData::refNumber |
Definition at line 22 of file g3d_reslightset.h.
s32 nw4r::g3d::ResLightSetData::ambLightName |
Definition at line 23 of file g3d_reslightset.h.
u16 nw4r::g3d::ResLightSetData::ambLightId |
Definition at line 24 of file g3d_reslightset.h.
u8 nw4r::g3d::ResLightSetData::numLight |
Definition at line 25 of file g3d_reslightset.h.
u8 nw4r::g3d::ResLightSetData::PADDING_0x1B[0x1C - 0x1B] |
Definition at line 26 of file g3d_reslightset.h.
s32 nw4r::g3d::ResLightSetData::lightNames[G3DState::NUM_LIGHT_IN_LIGHT_SET] |
Definition at line 27 of file g3d_reslightset.h.
u16 nw4r::g3d::ResLightSetData::lightId[G3DState::NUM_LIGHT_IN_LIGHT_SET] |
Definition at line 28 of file g3d_reslightset.h.