NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 75 of file g3d_resmat.h.
Public Types | |
enum | IndirectMethod { WARP , NORMAL_MAP , NORMAL_MAP_SPECULAR , FUR , _RESERVED0 , _RESERVED1 , USER0 , USER1 , NUM_OF_INDIRECT_METHOD } |
Public Attributes | |
GXBool | zCompLoc |
s8 | light_set_idx |
s8 | fog_idx |
u8 | PADDING_0x3 |
u8 | indirect_method [GX_ITM_2+1] |
s8 | normal_map_ref_light [GX_ITM_2+1] |
enum nw4r::g3d::ResMatMiscData::IndirectMethod |
Definition at line 76 of file g3d_resmat.h.
GXBool nw4r::g3d::ResMatMiscData::zCompLoc |
Definition at line 91 of file g3d_resmat.h.
s8 nw4r::g3d::ResMatMiscData::light_set_idx |
Definition at line 92 of file g3d_resmat.h.
s8 nw4r::g3d::ResMatMiscData::fog_idx |
Definition at line 93 of file g3d_resmat.h.
u8 nw4r::g3d::ResMatMiscData::PADDING_0x3 |
Definition at line 94 of file g3d_resmat.h.
u8 nw4r::g3d::ResMatMiscData::indirect_method[GX_ITM_2+1] |
Definition at line 95 of file g3d_resmat.h.
s8 nw4r::g3d::ResMatMiscData::normal_map_ref_light[GX_ITM_2+1] |
Definition at line 96 of file g3d_resmat.h.