NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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nw4r::g3d::ResMatMiscData Struct Reference

Description

Definition at line 75 of file g3d_resmat.h.

Public Types

enum  IndirectMethod {
  WARP ,
  NORMAL_MAP ,
  NORMAL_MAP_SPECULAR ,
  FUR ,
  _RESERVED0 ,
  _RESERVED1 ,
  USER0 ,
  USER1 ,
  NUM_OF_INDIRECT_METHOD
}
 

Public Attributes

GXBool zCompLoc
 
s8 light_set_idx
 
s8 fog_idx
 
u8 PADDING_0x3
 
u8 indirect_method [GX_ITM_2+1]
 
s8 normal_map_ref_light [GX_ITM_2+1]
 

Member Enumeration Documentation

◆ IndirectMethod

enum nw4r::g3d::ResMatMiscData::IndirectMethod

Definition at line 76 of file g3d_resmat.h.

Member Data Documentation

◆ zCompLoc

GXBool nw4r::g3d::ResMatMiscData::zCompLoc

Definition at line 91 of file g3d_resmat.h.

◆ light_set_idx

s8 nw4r::g3d::ResMatMiscData::light_set_idx

Definition at line 92 of file g3d_resmat.h.

◆ fog_idx

s8 nw4r::g3d::ResMatMiscData::fog_idx

Definition at line 93 of file g3d_resmat.h.

◆ PADDING_0x3

u8 nw4r::g3d::ResMatMiscData::PADDING_0x3

Definition at line 94 of file g3d_resmat.h.

◆ indirect_method

u8 nw4r::g3d::ResMatMiscData::indirect_method[GX_ITM_2+1]

Definition at line 95 of file g3d_resmat.h.

◆ normal_map_ref_light

s8 nw4r::g3d::ResMatMiscData::normal_map_ref_light[GX_ITM_2+1]

Definition at line 96 of file g3d_resmat.h.