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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 328 of file g3d_resmat.h.
Public Attributes | ||
| union { | ||
| struct { | ||
| u8 alphaCompare [GX_BP_CMD_SZ] | ||
| u8 zMode [GX_BP_CMD_SZ] | ||
| u8 blendMode [GX_BP_CMD_SZ *2] | ||
| u8 setDstAlpha [GX_BP_CMD_SZ] | ||
| u8 PADDING_0x19 [32 - 0x19] | ||
| } dl | ||
| u8 data [32] | ||
| }; | ||
| u8 nw4r::g3d::ResPixDL::alphaCompare[GX_BP_CMD_SZ] |
Definition at line 331 of file g3d_resmat.h.
| u8 nw4r::g3d::ResPixDL::zMode[GX_BP_CMD_SZ] |
Definition at line 332 of file g3d_resmat.h.
| u8 nw4r::g3d::ResPixDL::blendMode[GX_BP_CMD_SZ *2] |
Definition at line 333 of file g3d_resmat.h.
| u8 nw4r::g3d::ResPixDL::setDstAlpha[GX_BP_CMD_SZ] |
Definition at line 334 of file g3d_resmat.h.
| u8 nw4r::g3d::ResPixDL::PADDING_0x19[32 - 0x19] |
Definition at line 335 of file g3d_resmat.h.
| u8 nw4r::g3d::ResPixDL::data[32] |
Definition at line 338 of file g3d_resmat.h.