NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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nw4r::g3d::ResPixDL Struct Reference

Description

Definition at line 328 of file g3d_resmat.h.

Public Attributes

union { 
 
   struct { 
 
      u8   alphaCompare [GX_BP_CMD_SZ] 
 
      u8   zMode [GX_BP_CMD_SZ] 
 
      u8   blendMode [GX_BP_CMD_SZ *2] 
 
      u8   setDstAlpha [GX_BP_CMD_SZ] 
 
      u8   PADDING_0x19 [32 - 0x19] 
 
   }   dl 
 
   u8   data [32] 
 
};  
 

Member Data Documentation

◆ alphaCompare

u8 nw4r::g3d::ResPixDL::alphaCompare[GX_BP_CMD_SZ]

Definition at line 331 of file g3d_resmat.h.

◆ zMode

u8 nw4r::g3d::ResPixDL::zMode[GX_BP_CMD_SZ]

Definition at line 332 of file g3d_resmat.h.

◆ blendMode

u8 nw4r::g3d::ResPixDL::blendMode[GX_BP_CMD_SZ *2]

Definition at line 333 of file g3d_resmat.h.

◆ setDstAlpha

u8 nw4r::g3d::ResPixDL::setDstAlpha[GX_BP_CMD_SZ]

Definition at line 334 of file g3d_resmat.h.

◆ PADDING_0x19

u8 nw4r::g3d::ResPixDL::PADDING_0x19[32 - 0x19]

Definition at line 335 of file g3d_resmat.h.

◆ data

u8 nw4r::g3d::ResPixDL::data[32]

Definition at line 338 of file g3d_resmat.h.