NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 377 of file g3d_resmat.h.
Public Attributes | ||
union { | ||
struct { | ||
u8 tevColor [GX_MAX_TEVREG - GX_TEVREG0][GX_BP_CMD_SZ *4] | ||
u8 PADDING_0x3C [64 - 0x3C] | ||
u8 tevKColor [GX_MAX_KCOLOR][GX_BP_CMD_SZ *2] | ||
u8 PADDING_0x68 [128 - 0x68] | ||
} dl | ||
u8 data [128] | ||
}; | ||
u8 nw4r::g3d::ResTevColorDL::tevColor[GX_MAX_TEVREG - GX_TEVREG0][GX_BP_CMD_SZ *4] |
Definition at line 380 of file g3d_resmat.h.
u8 nw4r::g3d::ResTevColorDL::PADDING_0x3C[64 - 0x3C] |
Definition at line 381 of file g3d_resmat.h.
u8 nw4r::g3d::ResTevColorDL::tevKColor[GX_MAX_KCOLOR][GX_BP_CMD_SZ *2] |
Definition at line 382 of file g3d_resmat.h.
u8 nw4r::g3d::ResTevColorDL::PADDING_0x68[128 - 0x68] |
Definition at line 383 of file g3d_resmat.h.
u8 nw4r::g3d::ResTevColorDL::data[128] |
Definition at line 386 of file g3d_resmat.h.