NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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nw4r::g3d::ResTevColorDL Struct Reference

Description

Definition at line 377 of file g3d_resmat.h.

Public Attributes

union { 
 
   struct { 
 
      u8   tevColor [GX_MAX_TEVREG - GX_TEVREG0][GX_BP_CMD_SZ *4] 
 
      u8   PADDING_0x3C [64 - 0x3C] 
 
      u8   tevKColor [GX_MAX_KCOLOR][GX_BP_CMD_SZ *2] 
 
      u8   PADDING_0x68 [128 - 0x68] 
 
   }   dl 
 
   u8   data [128] 
 
};  
 

Member Data Documentation

◆ tevColor

u8 nw4r::g3d::ResTevColorDL::tevColor[GX_MAX_TEVREG - GX_TEVREG0][GX_BP_CMD_SZ *4]

Definition at line 380 of file g3d_resmat.h.

◆ PADDING_0x3C

u8 nw4r::g3d::ResTevColorDL::PADDING_0x3C[64 - 0x3C]

Definition at line 381 of file g3d_resmat.h.

◆ tevKColor

u8 nw4r::g3d::ResTevColorDL::tevKColor[GX_MAX_KCOLOR][GX_BP_CMD_SZ *2]

Definition at line 382 of file g3d_resmat.h.

◆ PADDING_0x68

u8 nw4r::g3d::ResTevColorDL::PADDING_0x68[128 - 0x68]

Definition at line 383 of file g3d_resmat.h.

◆ data

u8 nw4r::g3d::ResTevColorDL::data[128]

Definition at line 386 of file g3d_resmat.h.