NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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nw4r::g3d::ResTevCommonDL Struct Reference

Description

Definition at line 15 of file g3d_restev.h.

Public Attributes

union { 
 
   struct { 
 
      u8   swapModeTable [GX_MAX_TEVSWAP][GX_BP_CMD_SZ *4] 
 
      u8   indTexOrder [1][GX_BP_CMD_SZ] 
 
      u8   PADDING_0x55 [0x60 - 0x55] 
 
   }   dl 
 
   u8   data [0x60] 
 
};  
 

Member Data Documentation

◆ swapModeTable

u8 nw4r::g3d::ResTevCommonDL::swapModeTable[GX_MAX_TEVSWAP][GX_BP_CMD_SZ *4]

Definition at line 18 of file g3d_restev.h.

◆ indTexOrder

u8 nw4r::g3d::ResTevCommonDL::indTexOrder[1][GX_BP_CMD_SZ]

Definition at line 19 of file g3d_restev.h.

◆ PADDING_0x55

u8 nw4r::g3d::ResTevCommonDL::PADDING_0x55[0x60 - 0x55]

Definition at line 20 of file g3d_restev.h.

◆ data

u8 nw4r::g3d::ResTevCommonDL::data[0x60]

Definition at line 23 of file g3d_restev.h.