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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 15 of file g3d_restev.h.
Public Attributes | ||
| union { | ||
| struct { | ||
| u8 swapModeTable [GX_MAX_TEVSWAP][GX_BP_CMD_SZ *4] | ||
| u8 indTexOrder [1][GX_BP_CMD_SZ] | ||
| u8 PADDING_0x55 [0x60 - 0x55] | ||
| } dl | ||
| u8 data [0x60] | ||
| }; | ||
| u8 nw4r::g3d::ResTevCommonDL::swapModeTable[GX_MAX_TEVSWAP][GX_BP_CMD_SZ *4] |
Definition at line 18 of file g3d_restev.h.
| u8 nw4r::g3d::ResTevCommonDL::indTexOrder[1][GX_BP_CMD_SZ] |
Definition at line 19 of file g3d_restev.h.
| u8 nw4r::g3d::ResTevCommonDL::PADDING_0x55[0x60 - 0x55] |
Definition at line 20 of file g3d_restev.h.
| u8 nw4r::g3d::ResTevCommonDL::data[0x60] |
Definition at line 23 of file g3d_restev.h.