NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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nw4r::g3d::ResTevVariableDL Struct Reference

Description

Definition at line 27 of file g3d_restev.h.

Public Attributes

union { 
 
   struct { 
 
      u8   tevKonstantSel [GX_BP_CMD_SZ *2] 
 
      u8   tevOrder [GX_BP_CMD_SZ] 
 
      u8   tevColorCalc [TEV_STAGES_PER_DL][GX_BP_CMD_SZ] 
 
      u8   alphaCalcAndSwap [TEV_STAGES_PER_DL][GX_BP_CMD_SZ] 
 
      u8   tevIndirect [TEV_STAGES_PER_DL][GX_BP_CMD_SZ] 
 
      u8   PADDING_0x2D [0x30 - 0x2D] 
 
   }   dl 
 
   u8   data [0x30] 
 
};  
 

Member Data Documentation

◆ tevKonstantSel

u8 nw4r::g3d::ResTevVariableDL::tevKonstantSel[GX_BP_CMD_SZ *2]

Definition at line 30 of file g3d_restev.h.

◆ tevOrder

u8 nw4r::g3d::ResTevVariableDL::tevOrder[GX_BP_CMD_SZ]

Definition at line 31 of file g3d_restev.h.

◆ tevColorCalc

u8 nw4r::g3d::ResTevVariableDL::tevColorCalc[TEV_STAGES_PER_DL][GX_BP_CMD_SZ]

Definition at line 32 of file g3d_restev.h.

◆ alphaCalcAndSwap

u8 nw4r::g3d::ResTevVariableDL::alphaCalcAndSwap[TEV_STAGES_PER_DL][GX_BP_CMD_SZ]

Definition at line 33 of file g3d_restev.h.

◆ tevIndirect

u8 nw4r::g3d::ResTevVariableDL::tevIndirect[TEV_STAGES_PER_DL][GX_BP_CMD_SZ]

Definition at line 34 of file g3d_restev.h.

◆ PADDING_0x2D

u8 nw4r::g3d::ResTevVariableDL::PADDING_0x2D[0x30 - 0x2D]

Definition at line 35 of file g3d_restev.h.

◆ data

u8 nw4r::g3d::ResTevVariableDL::data[0x30]

Definition at line 38 of file g3d_restev.h.