NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 27 of file g3d_restev.h.
Public Attributes | ||
union { | ||
struct { | ||
u8 tevKonstantSel [GX_BP_CMD_SZ *2] | ||
u8 tevOrder [GX_BP_CMD_SZ] | ||
u8 tevColorCalc [TEV_STAGES_PER_DL][GX_BP_CMD_SZ] | ||
u8 alphaCalcAndSwap [TEV_STAGES_PER_DL][GX_BP_CMD_SZ] | ||
u8 tevIndirect [TEV_STAGES_PER_DL][GX_BP_CMD_SZ] | ||
u8 PADDING_0x2D [0x30 - 0x2D] | ||
} dl | ||
u8 data [0x30] | ||
}; | ||
u8 nw4r::g3d::ResTevVariableDL::tevKonstantSel[GX_BP_CMD_SZ *2] |
Definition at line 30 of file g3d_restev.h.
u8 nw4r::g3d::ResTevVariableDL::tevOrder[GX_BP_CMD_SZ] |
Definition at line 31 of file g3d_restev.h.
u8 nw4r::g3d::ResTevVariableDL::tevColorCalc[TEV_STAGES_PER_DL][GX_BP_CMD_SZ] |
Definition at line 32 of file g3d_restev.h.
u8 nw4r::g3d::ResTevVariableDL::alphaCalcAndSwap[TEV_STAGES_PER_DL][GX_BP_CMD_SZ] |
Definition at line 33 of file g3d_restev.h.
u8 nw4r::g3d::ResTevVariableDL::tevIndirect[TEV_STAGES_PER_DL][GX_BP_CMD_SZ] |
Definition at line 34 of file g3d_restev.h.
u8 nw4r::g3d::ResTevVariableDL::PADDING_0x2D[0x30 - 0x2D] |
Definition at line 35 of file g3d_restev.h.
u8 nw4r::g3d::ResTevVariableDL::data[0x30] |
Definition at line 38 of file g3d_restev.h.