NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 40 of file g3d_resanmshp.h.
Public Types | |
enum | Flag { FLAG_ANM_EXISTS = (1 << 0) , FLAG_ANM_VTXPOS = (1 << 1) , FLAG_ANM_VTXNRM = (1 << 2) , FLAG_ANM_VTXCLR = (1 << 3) } |
Public Attributes | |
ulong | flags |
ulong | numKeyShape |
ShpAnmVtxSet | baseShapeVtxSet |
f32 | baseShapeWeight |
BlendVtx | keyShape [MAX_KEY_SHAPE] |
Static Public Attributes | |
static const int | MAX_KEY_SHAPE = 32 |
enum nw4r::g3d::ShpAnmResult::Flag |
Definition at line 41 of file g3d_resanmshp.h.
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static |
Definition at line 48 of file g3d_resanmshp.h.
ulong nw4r::g3d::ShpAnmResult::flags |
Definition at line 50 of file g3d_resanmshp.h.
ulong nw4r::g3d::ShpAnmResult::numKeyShape |
Definition at line 51 of file g3d_resanmshp.h.
ShpAnmVtxSet nw4r::g3d::ShpAnmResult::baseShapeVtxSet |
Definition at line 52 of file g3d_resanmshp.h.
f32 nw4r::g3d::ShpAnmResult::baseShapeWeight |
Definition at line 53 of file g3d_resanmshp.h.
BlendVtx nw4r::g3d::ShpAnmResult::keyShape[MAX_KEY_SHAPE] |
Definition at line 54 of file g3d_resanmshp.h.