NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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nw4r::g3d::TexMtxEffect Struct Reference
Inheritance diagram for nw4r::g3d::TexMtxEffect:
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Description

Definition at line 212 of file g3d_resmat.h.

Public Types

enum  Flag { FLAG_IDENT = (1 << 0) }
 
- Public Types inherited from nw4r::g3d::TexSrtTypedef
enum  TexMatrixMode {
  TEXMATRIXMODE_MAYA ,
  TEXMATRIXMODE_XSI ,
  TEXMATRIXMODE_3DSMAX
}
 

Public Attributes

s8 ref_camera
 
s8 ref_light
 
u8 map_mode
 
u8 misc_flag
 
math::_MTX34 effectMtx
 

Member Enumeration Documentation

◆ Flag

enum nw4r::g3d::TexMtxEffect::Flag

Definition at line 213 of file g3d_resmat.h.

Member Data Documentation

◆ ref_camera

s8 nw4r::g3d::TexMtxEffect::ref_camera

Definition at line 217 of file g3d_resmat.h.

◆ ref_light

s8 nw4r::g3d::TexMtxEffect::ref_light

Definition at line 218 of file g3d_resmat.h.

◆ map_mode

u8 nw4r::g3d::TexMtxEffect::map_mode

Definition at line 219 of file g3d_resmat.h.

◆ misc_flag

u8 nw4r::g3d::TexMtxEffect::misc_flag

Definition at line 220 of file g3d_resmat.h.

◆ effectMtx

math::_MTX34 nw4r::g3d::TexMtxEffect::effectMtx

Definition at line 221 of file g3d_resmat.h.