NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 212 of file g3d_resmat.h.
Public Types | |
enum | Flag { FLAG_IDENT = (1 << 0) } |
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enum | TexMatrixMode { TEXMATRIXMODE_MAYA , TEXMATRIXMODE_XSI , TEXMATRIXMODE_3DSMAX } |
Public Attributes | |
s8 | ref_camera |
s8 | ref_light |
u8 | map_mode |
u8 | misc_flag |
math::_MTX34 | effectMtx |
enum nw4r::g3d::TexMtxEffect::Flag |
Definition at line 213 of file g3d_resmat.h.
s8 nw4r::g3d::TexMtxEffect::ref_camera |
Definition at line 217 of file g3d_resmat.h.
s8 nw4r::g3d::TexMtxEffect::ref_light |
Definition at line 218 of file g3d_resmat.h.
u8 nw4r::g3d::TexMtxEffect::map_mode |
Definition at line 219 of file g3d_resmat.h.
u8 nw4r::g3d::TexMtxEffect::misc_flag |
Definition at line 220 of file g3d_resmat.h.
math::_MTX34 nw4r::g3d::TexMtxEffect::effectMtx |
Definition at line 221 of file g3d_resmat.h.