NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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#include <lib/nw4r/g3d/g3d_calcview.h>
Locked cache memory layout
Definition at line 14 of file g3d_calcview.h.
Public Attributes | |
u8 | currDmaArray [32 *sizeof(math::MTX44)] |
u8 | currViewArray [32 *sizeof(math::MTX44)] |
u8 | currNrmArray [32 *sizeof(math::MTX44)] |
u8 | currTexArray [32 *sizeof(math::MTX44)] |
u8 | prevDmaArray [32 *sizeof(math::MTX44)] |
u8 | prevViewArray [32 *sizeof(math::MTX44)] |
u8 | prevNrmArray [32 *sizeof(math::MTX44)] |
u8 | prevTexArray [32 *sizeof(math::MTX44)] |
u8 nw4r::g3d::detail::MtxCacheMap::currDmaArray[32 *sizeof(math::MTX44)] |
Definition at line 15 of file g3d_calcview.h.
u8 nw4r::g3d::detail::MtxCacheMap::currViewArray[32 *sizeof(math::MTX44)] |
Definition at line 16 of file g3d_calcview.h.
u8 nw4r::g3d::detail::MtxCacheMap::currNrmArray[32 *sizeof(math::MTX44)] |
Definition at line 17 of file g3d_calcview.h.
u8 nw4r::g3d::detail::MtxCacheMap::currTexArray[32 *sizeof(math::MTX44)] |
Definition at line 18 of file g3d_calcview.h.
u8 nw4r::g3d::detail::MtxCacheMap::prevDmaArray[32 *sizeof(math::MTX44)] |
Definition at line 20 of file g3d_calcview.h.
u8 nw4r::g3d::detail::MtxCacheMap::prevViewArray[32 *sizeof(math::MTX44)] |
Definition at line 21 of file g3d_calcview.h.
u8 nw4r::g3d::detail::MtxCacheMap::prevNrmArray[32 *sizeof(math::MTX44)] |
Definition at line 22 of file g3d_calcview.h.
u8 nw4r::g3d::detail::MtxCacheMap::prevTexArray[32 *sizeof(math::MTX44)] |
Definition at line 23 of file g3d_calcview.h.