NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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system_constants.h
Go to the documentation of this file.
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#pragma once
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/// @file
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// Please place the defines/enums in alphabetical order!
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/// @addtogroup constants
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/// @{
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#define ARENA_LO 0x806e0000
///< The start of the arena.
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#define ARENA_HI 0x817f0000
///< The end of the arena.
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#define HEAP_SIZE_ARCHIVE 0x1200000
///< The size of the heap used for loading archives.
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#define HEAP_SIZE_COMMAND 0x1000
///< The size of the heap used for commands.
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#define HEAP_SIZE_DYLINK 0x500000
///< The size of the heap used for dynamic libraries.
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#define HEAP_SIZE_EFFECT_MANAGER1 0x100000
///< The size of the first heap used for the effect manager.
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#define HEAP_SIZE_EFFECT_MANAGER2 0x280000
///< The size of the second heap used for the effect manager.
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#define HEAP_SIZE_FONT_MANAGER 0x400000
///< The size of the heap used for the font manager.
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#define HEAP_SIZE_GAME1 0x980000
///< The size of the first game heap.
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#define HEAP_SIZE_GAME2 0x700000
///< The size of the second game heap.
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#define HEAP_SIZE_MESSAGE_MANAGER 0xc800
///< The size of the heap used for the message manager.
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#define HEAP_SIZE_REPLAY_DATA 0x1c2000
///< The size of the heap used for replay data.
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#define HEAP_SIZE_TEXTURE_BUFFER 0x2a0000
///< The size of the heap used for texture buffers.
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#define SAVE_MAGIC "SMNP"
///< The savegame's magic.
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#define SAVE_REVISION_MAJOR 14
///< The savegame's major revision number.
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#define SAVE_REVISION_MINOR 0
///< The savegame's minor revision number.
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/// @}
include
constants
system_constants.h
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