|
NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
|
Go to the source code of this file.
Macros | |
| #define | ARENA_LO 0x806e0000 |
| The start of the arena. | |
| #define | ARENA_HI 0x817f0000 |
| The end of the arena. | |
| #define | HEAP_SIZE_ARCHIVE 0x1200000 |
| The size of the heap used for loading archives. | |
| #define | HEAP_SIZE_COMMAND 0x1000 |
| The size of the heap used for commands. | |
| #define | HEAP_SIZE_DYLINK 0x500000 |
| The size of the heap used for dynamic libraries. | |
| #define | HEAP_SIZE_EFFECT_MANAGER1 0x100000 |
| The size of the first heap used for the effect manager. | |
| #define | HEAP_SIZE_EFFECT_MANAGER2 0x280000 |
| The size of the second heap used for the effect manager. | |
| #define | HEAP_SIZE_FONT_MANAGER 0x400000 |
| The size of the heap used for the font manager. | |
| #define | HEAP_SIZE_GAME1 0x980000 |
| The size of the first game heap. | |
| #define | HEAP_SIZE_GAME2 0x700000 |
| The size of the second game heap. | |
| #define | HEAP_SIZE_MESSAGE_MANAGER 0xc800 |
| The size of the heap used for the message manager. | |
| #define | HEAP_SIZE_REPLAY_DATA 0x1c2000 |
| The size of the heap used for replay data. | |
| #define | HEAP_SIZE_TEXTURE_BUFFER 0x2a0000 |
| The size of the heap used for texture buffers. | |
| #define | SAVE_MAGIC "SMNP" |
| The savegame's magic. | |
| #define | SAVE_REVISION_MAJOR 14 |
| The savegame's major revision number. | |
| #define | SAVE_REVISION_MINOR 0 |
| The savegame's minor revision number. | |