NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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system_constants.h File Reference

Go to the source code of this file.

Macros

#define ARENA_LO   0x806e0000
 The start of the arena.
#define ARENA_HI   0x817f0000
 The end of the arena.
#define HEAP_SIZE_ARCHIVE   0x1200000
 The size of the heap used for loading archives.
#define HEAP_SIZE_COMMAND   0x1000
 The size of the heap used for commands.
#define HEAP_SIZE_DYLINK   0x500000
 The size of the heap used for dynamic libraries.
#define HEAP_SIZE_EFFECT_MANAGER1   0x100000
 The size of the first heap used for the effect manager.
#define HEAP_SIZE_EFFECT_MANAGER2   0x280000
 The size of the second heap used for the effect manager.
#define HEAP_SIZE_FONT_MANAGER   0x400000
 The size of the heap used for the font manager.
#define HEAP_SIZE_GAME1   0x980000
 The size of the first game heap.
#define HEAP_SIZE_GAME2   0x700000
 The size of the second game heap.
#define HEAP_SIZE_MESSAGE_MANAGER   0xc800
 The size of the heap used for the message manager.
#define HEAP_SIZE_REPLAY_DATA   0x1c2000
 The size of the heap used for replay data.
#define HEAP_SIZE_TEXTURE_BUFFER   0x2a0000
 The size of the heap used for texture buffers.
#define SAVE_MAGIC   "SMNP"
 The savegame's magic.
#define SAVE_REVISION_MAJOR   14
 The savegame's major revision number.
#define SAVE_REVISION_MINOR   0
 The savegame's minor revision number.