NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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anm_chr_blend.hpp
1#pragma once
2#include <lib/nw4r/g3d/anm_obj_chr.hpp>
3#include <game/mLib/m_3d/anm_chr.hpp>
4#include <game/mLib/m_3d/fanm.hpp>
5
6namespace m3d {
7 class anmChrBlend_c : public fanm_c {
8 public:
9 virtual banm_c::anmType_e getType() const { return banm_c::TYPE_ANM_CHR; };
10
11 bool create(nw4r::g3d::ResMdl mdl, int count, mAllocator_c *allocator, size_t *objSize);
12 void attach(int idx, nw4r::g3d::AnmObjChrRes *chrRes, float weight);
13 void attach(int idx, m3d::anmChr_c *anmChrRes, float weight);
14 void detach(int idx);
15 };
16}
fanm_c()
Constructs an animation object.
Definition fanm.cpp:3
An allocator class that wraps an EGG:Allocator .
mLib 3D library
Definition anm_chr.hpp:5