NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
Loading...
Searching...
No Matches
anm_chr_blend.hpp
1
#pragma once
2
#include <lib/nw4r/g3d/anm_obj_chr.hpp>
3
#include <game/mLib/m_3d/anm_chr.hpp>
4
#include <game/mLib/m_3d/fanm.hpp>
5
6
namespace
m3d
{
7
class
anmChrBlend_c
:
public
fanm_c
{
8
public
:
9
virtual
banm_c::anmType_e
getType()
const
{
return
banm_c::TYPE_ANM_CHR; };
10
11
bool
create(
nw4r::g3d::ResMdl
mdl,
int
count,
mAllocator_c
*allocator,
size_t
*objSize);
12
void
attach(
int
idx,
nw4r::g3d::AnmObjChrRes
*chrRes,
float
weight);
13
void
attach(
int
idx,
m3d::anmChr_c
*anmChrRes,
float
weight);
14
void
detach(
int
idx);
15
};
16
}
m3d::anmChrBlend_c
Definition
anm_chr_blend.hpp:7
m3d::anmChr_c
Definition
anm_chr.hpp:6
m3d::banm_c::anmType_e
anmType_e
Definition
banm.hpp:21
m3d::fanm_c::fanm_c
fanm_c()
Constructs an animation object.
Definition
fanm.cpp:3
mAllocator_c
An allocator class that wraps an EGG:Allocator .
Definition
m_allocator.hpp:8
nw4r::g3d::AnmObjChrRes
Definition
anm_obj_chr.hpp:63
nw4r::g3d::ResMdl
Definition
res_mdl.hpp:38
m3d
mLib 3D library
Definition
anm_chr.hpp:5
include
game
mLib
m_3d
anm_chr_blend.hpp
Made with ❤️ by
CLF78
and
RootCubed
. Logos by
Chasical
and
B1
. Website generated by
Doxygen
1.13.2