NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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anm_vis.hpp
1#pragma once
2#include <game/mLib/m_3d/bmdl.hpp>
3#include <game/mLib/m_3d/fanm.hpp>
4
5namespace m3d {
6 class anmVis_c : public fanm_c {
7 public:
8 virtual banm_c::anmType_e getType() const { return banm_c::TYPE_ANM_VIS; };
9
10 bool create(nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmVis anmVis, mAllocator_c *allocator, size_t *objSize);
11 void setAnm(m3d::bmdl_c &mdl, nw4r::g3d::ResAnmVis anmVis, m3d::playMode_e playMode);
12 void setFrmCtrlDefault(nw4r::g3d::ResAnmVis &anmVis, m3d::playMode_e playMode);
13 };
14}
fanm_c()
Constructs an animation object.
Definition fanm.cpp:3
An allocator class that wraps an EGG:Allocator .
mLib 3D library
Definition anm_chr.hpp:5
playMode_e
Definition banm.hpp:7