3#include <game/bases/d_res.hpp>
25 virtual void init(
const char *name);
26 virtual void *
execute(
void *data, u32 folderSig,
const char* path);
40 void setRes(
const char *path,
const char **names,
int count,
EGG::Heap *heap);
A callback class for processing resources that handles loading g3d data.
virtual void * execute(void *data, u32 folderSig, const char *path)
Executes the callback.
virtual void init(const char *name)
Initializes the callback with the resource name.
A higher-level archive resource management class.
static dResMng_c * m_instance
The instance of this class.
virtual ~dResMng_c()
Destroys this dResMng_c.
dRes_c mRes
The resource manager.
dResMng_c()
Constructs a new dResMng_c.
resCallback_c mCallback
The callback for after a file has been loaded.
void setRes(const char *path, const char **names, int count, EGG::Heap *heap)
Schedules multiple archives for loading.
A callback class for processing resources.
An archive resource management class.