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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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#include <game/bases/d_system.hpp>
Main game handler class. Handles initialization and the main game loop.
Definition at line 11 of file d_system.hpp.
Static Public Member Functions | |
| static void | beginFrame () |
| Marks the beginning of a frame. | |
| static void | endFrame () |
| Marks the end of a frame. | |
| static void | beginRender () |
| static void | endRender () |
| static bool | setBlack (bool makeBlack) |
| static void | calcAudio () |
| static void | setFrameRate (u8 rate) |
| static void | setClearColor (nw4r::ut::Color color) |
| static nw4r::ut::Color | getClearColor () |
| static void | create () |
| Initializes the game. | |
| static void | execute () |
| Executes one frame of the game loop. | |
Static Public Attributes | |
| static EGG::Heap * | ms_RootHeapMem1 |
| static EGG::Heap * | ms_RootHeapMem2 |
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Marks the beginning of a frame.
Definition at line 77 of file d_system.cpp.
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Marks the end of a frame.
Definition at line 82 of file d_system.cpp.
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Definition at line 58 of file d_system.cpp.
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Definition at line 69 of file d_system.cpp.
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Definition at line 87 of file d_system.cpp.
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Definition at line 97 of file d_system.cpp.
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Definition at line 101 of file d_system.cpp.
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Definition at line 107 of file d_system.cpp.
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Definition at line 113 of file d_system.cpp.
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Initializes the game.
Definition at line 120 of file d_system.cpp.
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Executes one frame of the game loop.
Definition at line 222 of file d_system.cpp.
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Definition at line 25 of file d_system.hpp.
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Definition at line 26 of file d_system.hpp.