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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Includes all game logic processes.
Namespaces | |
| namespace | dGameCom |
| A collection of various functions used throughout the game. | |
Classes | |
| class | daRemoDoor_c |
| A door that can be opened by tilting the Wii Remote. More... | |
| class | dActor_c |
| The minimum required implementation for a stage actor. More... | |
| class | dActorState_c |
| An implementation of dActor_c with state support. More... | |
| class | dActorMultiState_c |
| An implementation of dActor_c with multi state support. More... | |
| class | NMSndObjectBase |
| class | dBase_c |
| The minimum required implementation for a base. More... | |
| class | dBaseActor_c |
| The minimum required implementation for an actor base. More... | |
| class | dControllerInformation_c |
| Displays the controller information screen. More... | |
| class | dEn_c |
| An enemy actor. Note that the definition of "enemy" in this context is actually any interactible stage entity, not just ones that can hurt the player. More... | |
| class | dLastActor_c |
| An actor that is always placed last in the actor list. More... | |
| class | dMain |
| A wrapper class for the top-level game loop. More... | |
| class | dMdActor_c |
| The minimum required implementation for a cutscene actor. More... | |
| class | dMj2dHeader_c |
| Represents the header of the game's save file. More... | |
| class | dMj2dGame_c |
| Represents the slot-specific save data for the game. More... | |
| class | Pausewindow_c |
| Display a menu that appears when the game is paused inside a course. More... | |
| class | dRes_c |
| An archive resource management class. More... | |
| class | dResMng_c |
| A higher-level archive resource management class. More... | |
| class | dScBoot_c |
| This scene handles the game's boot process. It does the following: More... | |
| class | dScene_c |
| The minimum required implementation for a scene base. More... | |
| class | dSmallScoreManager_c |
| A manager for the small score popups. More... | |
| class | dWipeCircle_c |
| A fader that animates a circle in/out. More... | |
| class | dWipeDokan_c |
| A fader that animates a wavy texture across the screen. More... | |
| class | dWipeKuppa_c |
| A fader that animates a Bowser texture in/out. More... | |
| class | dWipeMario_c |
| A fader that animates a Mario texture in/out. More... | |
| class | dWmActor_c |
| The minimum required implementation for a world map actor. More... | |
| class | dWmDemoActor_c |
| class | dWmEnemy_c |
| class | dYesNoWindow_c |
| Displays a confirmation prompt. More... | |