NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
|
Includes all game logic processes.
Namespaces | |
namespace | dGameCom |
A collection of various functions used throughout the game. | |
Classes | |
class | dBase_c |
The minimum required implementation for a base. More... | |
class | dBaseActor_c |
The minimum required implementation for an actor base. More... | |
class | dControllerInformation_c |
Displays the controller information screen. More... | |
class | dMdActor_c |
The minimum required implementation for a cutscene actor. More... | |
class | dMj2dHeader_c |
Represents the header of the game's save file. More... | |
class | dMj2dGame_c |
Save slot data holder. More... | |
class | dRes_c |
An archive resource management class. More... | |
class | dResMng_c |
A higher-level archive resource management class. More... | |
class | dScene_c |
class | dWipeDokan_c |
A fader that animates a wavy texture across the screen. More... | |
class | dWipeKuppa_c |
A fader that animates a Bowser texture in/out. More... | |
class | dWipeMario_c |
A fader that animates a Mario texture in/out. More... | |
class | dWmActor_c |
The minimum required implementation for a world map actor. More... | |
class | dYesNoWindow_c |
Displays a confirmation prompt. More... | |