NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Includes all game logic processes.
Namespaces | |
namespace | dGameCom |
A collection of various functions used throughout the game. | |
Classes | |
class | daRemoDoor_c |
A door that can be opened by tilting the Wii Remote. More... | |
class | dActor_c |
The minimum required implementation for a stage actor. More... | |
class | dActorState_c |
An implementation of dActor_c with state support. More... | |
class | dActorMultiState_c |
An implementation of dActor_c with multi state support. More... | |
class | NMSndObject< T > |
class | dBase_c |
The minimum required implementation for a base. More... | |
class | dBaseActor_c |
The minimum required implementation for an actor base. More... | |
class | dControllerInformation_c |
Displays the controller information screen. More... | |
class | dMain |
A wrapper class for the top-level game loop. More... | |
class | dMdActor_c |
The minimum required implementation for a cutscene actor. More... | |
class | dMj2dHeader_c |
Represents the header of the game's save file. More... | |
class | dMj2dGame_c |
Represents the slot-specific save data for the game. More... | |
class | Pausewindow_c |
Display a menu that appears when the game is paused inside a course. More... | |
class | dRes_c |
An archive resource management class. More... | |
class | dResMng_c |
A higher-level archive resource management class. More... | |
class | dScene_c |
The minimum required implementation for a scene base. More... | |
class | dWipeDokan_c |
A fader that animates a wavy texture across the screen. More... | |
class | dWipeKuppa_c |
A fader that animates a Bowser texture in/out. More... | |
class | dWipeMario_c |
A fader that animates a Mario texture in/out. More... | |
class | dWmActor_c |
The minimum required implementation for a world map actor. More... | |
class | dWmDemoActor_c |
class | dWmEnemy_c |
class | dYesNoWindow_c |
Displays a confirmation prompt. More... | |