NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Description

Includes all game logic processes.

Namespaces

namespace  dGameCom
 A collection of various functions used throughout the game.
 

Classes

class  dBase_c
 The minimum required implementation for a base. More...
 
class  dBaseActor_c
 The minimum required implementation for an actor base. More...
 
class  dControllerInformation_c
 Displays the controller information screen. More...
 
class  dMdActor_c
 The minimum required implementation for a cutscene actor. More...
 
class  dMj2dHeader_c
 Represents the header of the game's save file. More...
 
class  dMj2dGame_c
 Save slot data holder. More...
 
class  dRes_c
 An archive resource management class. More...
 
class  dResMng_c
 A higher-level archive resource management class. More...
 
class  dScene_c
 
class  dWipeDokan_c
 A fader that animates a wavy texture across the screen. More...
 
class  dWipeKuppa_c
 A fader that animates a Bowser texture in/out. More...
 
class  dWipeMario_c
 A fader that animates a Mario texture in/out. More...
 
class  dWmActor_c
 The minimum required implementation for a world map actor. More...
 
class  dYesNoWindow_c
 Displays a confirmation prompt. More...