NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Includes all game logic processes.
Namespaces | |
namespace | dGameCom |
A collection of various functions used throughout the game. | |
Classes | |
class | dControllerInformation_c |
Displays the controller information screen. More... | |
class | dYesNoWindow_c |
Displays a confirmation prompt. More... | |
class | dBase_c |
An extension of fBase_c with base kind and name strings. More... | |
class | dBaseActor_c |
Basic actor class, supporting positioning, rotation and movement/acceleration. More... | |
class | dMj2dHeader_c |
Save data header holder. More... | |
class | dMj2dGame_c |
Save slot data holder. More... | |
class | dRes_c |
A utility class for loading resource files (files contained within a .arc file). More... | |
class | dResMng_c |
A singleton class that manages loading resource files (files contained within a .arc file). More... | |
class | dScene_c |
class | dWipeDokan_c |
A fader that animates a wavy texture across the screen. More... | |
class | dWipeKuppa_c |
A fader that animates a Bowser texture in/out. More... | |
class | dWipeMario_c |
A fader that animates a Mario texture in/out. More... | |