NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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m2d::AnmGroup_c Class Reference
Inheritance diagram for m2d::AnmGroup_c:
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Description

Definition at line 54 of file animation.hpp.

Public Member Functions

void play ()
void setStart ()
void setLast ()
void setEnd ()
void setAndUpdate (float frame)
Public Member Functions inherited from m2d::AnmGroupBase_c
 AnmGroupBase_c (FrameCtrl_c *fc)
bool create (AnmResV2_c *anmRes, const char *groupName)
void setAnmEnable (bool enable)
void updateFrame ()

Public Attributes

FrameCtrl_c mFrameCtrl
Public Attributes inherited from m2d::AnmGroupBase_c
FrameCtrl_cmpFrameCtrl
AnmResV2_cmpAnmRes
GroupAnimTransform_smpGroupAnim
u8 mFlags

Additional Inherited Members

Public Types inherited from m2d::AnmGroupBase_c
enum  FLAG_e { FLAG_ENABLED = BIT_FLAG(0) }

Constructor & Destructor Documentation

◆ AnmGroup_c()

m2d::AnmGroup_c::AnmGroup_c ( )
inline

Definition at line 56 of file animation.hpp.

Member Function Documentation

◆ play()

void m2d::AnmGroup_c::play ( )
inline

Definition at line 63 of file animation.hpp.

◆ setStart()

void m2d::AnmGroup_c::setStart ( )
inline

Definition at line 64 of file animation.hpp.

◆ setLast()

void m2d::AnmGroup_c::setLast ( )
inline

Definition at line 65 of file animation.hpp.

◆ setEnd()

void m2d::AnmGroup_c::setEnd ( )
inline

Definition at line 66 of file animation.hpp.

◆ setAndUpdate()

void m2d::AnmGroup_c::setAndUpdate ( float frame)
inline

Definition at line 67 of file animation.hpp.

Member Data Documentation

◆ mFrameCtrl

FrameCtrl_c m2d::AnmGroup_c::mFrameCtrl

Definition at line 69 of file animation.hpp.