Definition at line 7 of file anm_tex_pat.hpp.
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| virtual void | remove () |
| virtual void | play () |
| virtual banm_c::anmType_e | getType () const |
| bool | create (nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmTexPat anmTexPat, mAllocator_c *allocator, size_t *objSize, long count) |
| void | setAnm (m3d::bmdl_c &mdl, nw4r::g3d::ResAnmTexPat anmTexPat, long idx, m3d::playMode_e playMode) |
| void | releaseAnm (long idx) |
| void | play (long idx) |
| float | getFrame (long idx) const |
| void | setFrame (float frame, long idx) |
| float | getRate (long idx) const |
| void | setRate (float rate, long idx) |
| bool | isStop (long idx) const |
| bool | checkFrame (float frame, long idx) const |
| void | setPlayMode (m3d::playMode_e playMode, long idx) |
| float | getFrameMax (long idx) const |
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float | getFrameStart (long idx) const |
| bool | create (nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmTexPat anmTexPat, mAllocator_c *allocator, int count) |
| bool | create (nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmTexPat anmTexPat, mAllocator_c *allocator) |
| bool | createAllocator (mAllocator_c *allocator, size_t *size) |
| bool | IsBound () const |
| float | getFrame () const |
| void | setFrameOnly (float frame) |
| float | getRate () const |
| void | setRate (float rate) |
| nw4r::g3d::AnmObj * | getObj () |
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| static size_t | heapCost (nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmTexPat anmTexPat, long count, bool calcAligned) |
◆ anmTexPat_c()
| m3d::anmTexPat_c::anmTexPat_c |
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◆ ~anmTexPat_c()
| m3d::anmTexPat_c::~anmTexPat_c |
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◆ remove()
| void m3d::anmTexPat_c::remove |
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◆ play() [1/2]
| void m3d::anmTexPat_c::play |
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◆ getType()
◆ heapCost()
| size_t m3d::anmTexPat_c::heapCost |
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nw4r::g3d::ResMdl | mdl, |
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nw4r::g3d::ResAnmTexPat | anmTexPat, |
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long | count, |
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bool | calcAligned ) |
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static |
◆ create() [1/3]
| bool m3d::anmTexPat_c::create |
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nw4r::g3d::ResMdl | mdl, |
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nw4r::g3d::ResAnmTexPat | anmTexPat, |
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mAllocator_c * | allocator, |
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size_t * | objSize, |
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long | count ) |
◆ setAnm()
◆ releaseAnm()
| void m3d::anmTexPat_c::releaseAnm |
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long | idx | ) |
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◆ play() [2/2]
| void m3d::anmTexPat_c::play |
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long | idx | ) |
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◆ getFrame()
| float m3d::anmTexPat_c::getFrame |
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long | idx | ) |
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◆ setFrame()
| void m3d::anmTexPat_c::setFrame |
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float | frame, |
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long | idx ) |
◆ getRate()
| float m3d::anmTexPat_c::getRate |
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long | idx | ) |
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◆ setRate()
| void m3d::anmTexPat_c::setRate |
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float | rate, |
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long | idx ) |
◆ isStop()
| bool m3d::anmTexPat_c::isStop |
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long | idx | ) |
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◆ checkFrame()
| bool m3d::anmTexPat_c::checkFrame |
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float | frame, |
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long | idx ) const |
◆ setPlayMode()
◆ getFrameMax()
| float m3d::anmTexPat_c::getFrameMax |
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long | idx | ) |
const |
◆ create() [2/3]
| bool m3d::anmTexPat_c::create |
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nw4r::g3d::ResMdl | mdl, |
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nw4r::g3d::ResAnmTexPat | anmTexPat, |
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mAllocator_c * | allocator, |
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int | count ) |
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inline |
◆ create() [3/3]
| bool m3d::anmTexPat_c::create |
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nw4r::g3d::ResMdl | mdl, |
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nw4r::g3d::ResAnmTexPat | anmTexPat, |
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mAllocator_c * | allocator ) |
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◆ children
| child_c* m3d::anmTexPat_c::children |