31 virtual banm_c::anmType_e getType(
void )
const {
return banm_c::TYPE_ANM_TEX_PAT; };
34 static size_t heapCost(nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmTexPat anmTexPat,
bool calcAligned);
35 bool create(nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmTexPat anmTexPat,
mAllocator_c *allocator,
size_t *objSize);
38 void setFrmCtrlDefault(nw4r::g3d::ResAnmTexPat &anmTexPat,
m3d::playMode_e playMode);