NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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nw4r::g3d::LightSet Class Reference

Description

Definition at line 117 of file g3d_light.h.

Public Member Functions

 LightSet (LightSetting *pSetting, LightSetData *pData)
 
bool IsValid () const
 
bool SelectLightObj (ulong lightIdx, int lightObjIdx)
 
bool SelectAmbLightObj (int lightObjIdx)
 

Private Attributes

LightSettingmpSetting
 
LightSetDatampLightSetData
 

Constructor & Destructor Documentation

◆ LightSet()

nw4r::g3d::LightSet::LightSet ( LightSetting * pSetting,
LightSetData * pData )
inline

Definition at line 119 of file g3d_light.h.

◆ ~LightSet()

nw4r::g3d::LightSet::~LightSet ( )
inline

Definition at line 121 of file g3d_light.h.

Member Function Documentation

◆ IsValid()

bool nw4r::g3d::LightSet::IsValid ( ) const
inline

Definition at line 123 of file g3d_light.h.

Member Data Documentation

◆ mpSetting

LightSetting* nw4r::g3d::LightSet::mpSetting
private

Definition at line 131 of file g3d_light.h.

◆ mpLightSetData

LightSetData* nw4r::g3d::LightSet::mpLightSetData
private

Definition at line 132 of file g3d_light.h.