NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
Loading...
Searching...
No Matches
nw4r::g3d::ResAnmAmbLight Class Reference
Inheritance diagram for nw4r::g3d::ResAnmAmbLight:
[legend]

Description

Definition at line 48 of file g3d_resanmamblight.h.

Public Member Functions

 NW4R_G3D_RESOURCE_FUNC_DEF (ResAnmAmbLight)
 
void GetAnmResult (AmbLightAnmResult *pResult, f32 frame) const
 
ulong GetID () const
 
ulong GetRefNumber () const
 
- Public Member Functions inherited from nw4r::g3d::ResCommon< ResAnmAmbLightData >
 ResCommon (void *pData)
 
 ResCommon (const void *pData)
 
bool IsValid () const
 
ResAnmAmbLightDataptr ()
 
const ResAnmAmbLightDataptr () const
 
ResAnmAmbLightDataref ()
 
const ResAnmAmbLightDataref () const
 
ResAnmAmbLightDataofs_to_ptr_raw (s32 ofs)
 
const ResAnmAmbLightDataofs_to_ptr_raw (s32 ofs) const
 
ResAnmAmbLightDataofs_to_ptr (s32 ofs)
 
const ResAnmAmbLightDataofs_to_ptr (s32 ofs) const
 
ResAnmAmbLightData ofs_to_obj (s32 ofs)
 
const ResAnmAmbLightData ofs_to_obj (s32 ofs) const
 

Member Function Documentation

◆ GetID()

ulong nw4r::g3d::ResAnmAmbLight::GetID ( ) const
inline

Definition at line 54 of file g3d_resanmamblight.h.

◆ GetRefNumber()

ulong nw4r::g3d::ResAnmAmbLight::GetRefNumber ( ) const
inline

Definition at line 58 of file g3d_resanmamblight.h.