NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 48 of file g3d_resanmamblight.h.
Public Member Functions | |
NW4R_G3D_RESOURCE_FUNC_DEF (ResAnmAmbLight) | |
void | GetAnmResult (AmbLightAnmResult *pResult, f32 frame) const |
ulong | GetID () const |
ulong | GetRefNumber () const |
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ResCommon (void *pData) | |
ResCommon (const void *pData) | |
bool | IsValid () const |
ResAnmAmbLightData * | ptr () |
const ResAnmAmbLightData * | ptr () const |
ResAnmAmbLightData & | ref () |
const ResAnmAmbLightData & | ref () const |
ResAnmAmbLightData * | ofs_to_ptr_raw (s32 ofs) |
const ResAnmAmbLightData * | ofs_to_ptr_raw (s32 ofs) const |
ResAnmAmbLightData * | ofs_to_ptr (s32 ofs) |
const ResAnmAmbLightData * | ofs_to_ptr (s32 ofs) const |
ResAnmAmbLightData | ofs_to_obj (s32 ofs) |
const ResAnmAmbLightData | ofs_to_obj (s32 ofs) const |
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inline |
Definition at line 54 of file g3d_resanmamblight.h.
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inline |
Definition at line 58 of file g3d_resanmamblight.h.