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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 48 of file g3d_resanmamblight.h.
Public Member Functions | |
| NW4R_G3D_RESOURCE_FUNC_DEF (ResAnmAmbLight) | |
| void | GetAnmResult (AmbLightAnmResult *pResult, f32 frame) const |
| ulong | GetID () const |
| ulong | GetRefNumber () const |
Public Member Functions inherited from nw4r::g3d::ResCommon< ResAnmAmbLightData > | |
| ResCommon (void *pData) | |
| ResCommon (const void *pData) | |
| bool | IsValid () const |
| ResAnmAmbLightData * | ptr () |
| const ResAnmAmbLightData * | ptr () const |
| ResAnmAmbLightData & | ref () |
| const ResAnmAmbLightData & | ref () const |
| ResAnmAmbLightData * | ofs_to_ptr_raw (s32 ofs) |
| const ResAnmAmbLightData * | ofs_to_ptr_raw (s32 ofs) const |
| ResAnmAmbLightData * | ofs_to_ptr (s32 ofs) |
| const ResAnmAmbLightData * | ofs_to_ptr (s32 ofs) const |
| ResAnmAmbLightData | ofs_to_obj (s32 ofs) |
| const ResAnmAmbLightData | ofs_to_obj (s32 ofs) const |
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inline |
Definition at line 54 of file g3d_resanmamblight.h.
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inline |
Definition at line 58 of file g3d_resanmamblight.h.