NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 117 of file g3d_resanmcamera.h.
Public Member Functions | |
NW4R_G3D_RESOURCE_FUNC_DEF (ResAnmCamera) | |
void | GetAnmResult (CameraAnmResult *pResult, f32 frame) const |
ulong | GetID () const |
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ResCommon (void *pData) | |
ResCommon (const void *pData) | |
bool | IsValid () const |
ResAnmCameraData * | ptr () |
const ResAnmCameraData * | ptr () const |
ResAnmCameraData & | ref () |
const ResAnmCameraData & | ref () const |
ResAnmCameraData * | ofs_to_ptr_raw (s32 ofs) |
const ResAnmCameraData * | ofs_to_ptr_raw (s32 ofs) const |
ResAnmCameraData * | ofs_to_ptr (s32 ofs) |
const ResAnmCameraData * | ofs_to_ptr (s32 ofs) const |
ResAnmCameraData | ofs_to_obj (s32 ofs) |
const ResAnmCameraData | ofs_to_obj (s32 ofs) const |
Additional Inherited Members | |
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enum | CameraType { CAMERATYPE_ROTATE , CAMERATYPE_AIM , CAMERATYPE_MAX } |
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inline |
Definition at line 124 of file g3d_resanmcamera.h.