NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 118 of file g3d_resanmlight.h.
Public Member Functions | |
NW4R_G3D_RESOURCE_FUNC_DEF (ResAnmLight) | |
void | GetAnmResult (LightAnmResult *pResult, f32 frame) const |
ulong | GetID () const |
ulong | GetRefNumber () const |
ulong | GetSpecularLightIdx () const |
bool | HasSpecularLight () const |
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ResCommon (void *pData) | |
ResCommon (const void *pData) | |
bool | IsValid () const |
ResAnmLightData * | ptr () |
const ResAnmLightData * | ptr () const |
ResAnmLightData & | ref () |
const ResAnmLightData & | ref () const |
ResAnmLightData * | ofs_to_ptr_raw (s32 ofs) |
const ResAnmLightData * | ofs_to_ptr_raw (s32 ofs) const |
ResAnmLightData * | ofs_to_ptr (s32 ofs) |
const ResAnmLightData * | ofs_to_ptr (s32 ofs) const |
ResAnmLightData | ofs_to_obj (s32 ofs) |
const ResAnmLightData | ofs_to_obj (s32 ofs) const |
Additional Inherited Members | |
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enum | LightType { LIGHTTYPE_POINT , LIGHTTYPE_DIRECTIONAL , LIGHTTYPE_SPOT , LIGHTTYPE_MAX } |
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inline |
Definition at line 125 of file g3d_resanmlight.h.
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inline |
Definition at line 129 of file g3d_resanmlight.h.
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inline |
Definition at line 133 of file g3d_resanmlight.h.
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inline |
Definition at line 137 of file g3d_resanmlight.h.