NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 25 of file g3d_resdict.h.
Public Member Functions | |
NW4R_G3D_RESOURCE_FUNC_DEF (ResDic) | |
void * | operator[] (const char *pName) const |
void * | operator[] (const ResName name) const |
void * | operator[] (int idx) const |
s32 | GetIndex (const ResName name) const |
ulong | GetNumData () const |
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ResCommon (void *pData) | |
ResCommon (const void *pData) | |
bool | IsValid () const |
ResDicData * | ptr () |
const ResDicData * | ptr () const |
ResDicData & | ref () |
const ResDicData & | ref () const |
ResDicData * | ofs_to_ptr_raw (s32 ofs) |
const ResDicData * | ofs_to_ptr_raw (s32 ofs) const |
ResDicData * | ofs_to_ptr (s32 ofs) |
const ResDicData * | ofs_to_ptr (s32 ofs) const |
ResDicData | ofs_to_obj (s32 ofs) |
const ResDicData | ofs_to_obj (s32 ofs) const |
Static Public Attributes | |
static const s32 | NOT_FOUND = -1 |
Private Member Functions | |
ResDicNodeData * | Get (const ResName name) const |
ResDicNodeData * | Get (const char *pName, ulong len) const |
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inline |
Definition at line 34 of file g3d_resdict.h.
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inline |
Definition at line 45 of file g3d_resdict.h.
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static |
Definition at line 27 of file g3d_resdict.h.