| 
    NSMBW-Decomp
    
   A decompilation of New Super Mario Bros. Wii 
   | 
 
Definition at line 23 of file snd_SoundPlayer.h.
Public Member Functions | |
| int | GetPlayableSoundCount () const | 
| f32 | GetVolume () const | 
| void | SetVolume (f32 volume) | 
| f32 | GetLpfFreq () const | 
| void | SetLpfFreq (f32 freq) | 
| int | GetDefaultOutputLine () const | 
| f32 | GetMainOutVolume () const | 
| int | GetBiquadFilterType () const | 
| f32 | GetBiquadFilterValue () const | 
| f32 | GetMainSend () const | 
| f32 | GetFxSend (int index) const | 
| void | SetFxSend (AuxBus, f32) | 
| void | SetPlayableSoundCount (int count) | 
| f32 | GetRemoteOutVolume (int remote) const | 
| int | GetPlayingSoundCount () const | 
| detail::BasicSound * | GetLowestPrioritySound () | 
| void | Update () | 
| void | PauseAllSound (bool flag, int fadeFrames) | 
| void | StopAllSound (int fadeFrames) | 
| void | RemoveSoundList (detail::BasicSound *sound) | 
| bool | detail_AppendSound (detail::BasicSound *sound) | 
| void | detail_RemoveSound (detail::BasicSound *sound) | 
| void | detail_SetPlayableSoundLimit (int limit) | 
| bool | detail_CanPlaySound (int startPriority) | 
| void | InsertPriorityList (detail::BasicSound *sound) | 
| void | RemovePriorityList (detail::BasicSound *sound) | 
| void | detail_SortPriorityList (detail::BasicSound *sound) | 
| void | detail_SortPriorityList () | 
| detail::PlayerHeap * | detail_AllocPlayerHeap (detail::BasicSound *sound) | 
| void | detail_FreePlayerHeap (detail::BasicSound *sound) | 
| void | detail_AppendPlayerHeap (detail::PlayerHeap *heap) | 
| template<typename TForEachFunc> | |
| TForEachFunc | ForEachSound (TForEachFunc pFunc, bool reverse) | 
Private Attributes | |
| detail::BasicSound::SoundPlayerPlayLinkList | mSoundList | 
| detail::BasicSound::SoundPlayerPriorityLinkList | mPriorityList | 
| detail::PlayerHeap::LinkList | mHeapList | 
| int | mPlayableCount | 
| int | mPlayableLimit | 
| f32 | mVolume | 
| f32 | mLpfFreq | 
| int | mOutputLineFlag | 
| f32 | mMainOutVolume | 
| int | mBiquadType | 
| f32 | mBiquadValue | 
| f32 | mRemoteOutVolume [4] | 
| f32 | mMainSend | 
| f32 | mFxSend [AUX_BUS_NUM] | 
      
  | 
  inline | 
Definition at line 32 of file snd_SoundPlayer.h.
      
  | 
  inline | 
Definition at line 33 of file snd_SoundPlayer.h.
      
  | 
  inline | 
Definition at line 35 of file snd_SoundPlayer.h.
      
  | 
  inline | 
Definition at line 37 of file snd_SoundPlayer.h.
      
  | 
  inline | 
Definition at line 38 of file snd_SoundPlayer.h.
      
  | 
  inline | 
Definition at line 39 of file snd_SoundPlayer.h.
      
  | 
  inline | 
Definition at line 40 of file snd_SoundPlayer.h.
      
  | 
  inline | 
Definition at line 41 of file snd_SoundPlayer.h.
      
  | 
  inline | 
Definition at line 42 of file snd_SoundPlayer.h.
      
  | 
  inline | 
Definition at line 48 of file snd_SoundPlayer.h.
      
  | 
  inline | 
Definition at line 49 of file snd_SoundPlayer.h.
      
  | 
  inline | 
Definition at line 75 of file snd_SoundPlayer.h.
      
  | 
  private | 
Definition at line 104 of file snd_SoundPlayer.h.
      
  | 
  private | 
Definition at line 105 of file snd_SoundPlayer.h.
      
  | 
  private | 
Definition at line 106 of file snd_SoundPlayer.h.
      
  | 
  private | 
Definition at line 107 of file snd_SoundPlayer.h.
      
  | 
  private | 
Definition at line 108 of file snd_SoundPlayer.h.
      
  | 
  private | 
Definition at line 109 of file snd_SoundPlayer.h.
      
  | 
  private | 
Definition at line 110 of file snd_SoundPlayer.h.
      
  | 
  private | 
Definition at line 111 of file snd_SoundPlayer.h.
      
  | 
  private | 
Definition at line 112 of file snd_SoundPlayer.h.
      
  | 
  private | 
Definition at line 113 of file snd_SoundPlayer.h.
      
  | 
  private | 
Definition at line 114 of file snd_SoundPlayer.h.
      
  | 
  private | 
Definition at line 115 of file snd_SoundPlayer.h.
      
  | 
  private | 
Definition at line 116 of file snd_SoundPlayer.h.
      
  | 
  private | 
Definition at line 117 of file snd_SoundPlayer.h.