32        int GetPlayableSoundCount()
 const { 
return mPlayableCount; }
 
   33        f32 GetVolume()
 const { 
return mVolume; }
 
   34        void SetVolume(f32 volume);
 
   35        f32 GetLpfFreq()
 const { 
return mLpfFreq; }
 
   36        void SetLpfFreq(f32 freq);
 
   37        int GetDefaultOutputLine()
 const { 
return mOutputLineFlag; }
 
   38        f32 GetMainOutVolume()
 const { 
return mMainOutVolume; }
 
   39        int GetBiquadFilterType()
 const { 
return mBiquadType; }
 
   40        f32 GetBiquadFilterValue()
 const { 
return mBiquadValue; }
 
   41        f32 GetMainSend()
 const { 
return mMainSend; }
 
   42        f32 GetFxSend(
int index)
 const { 
return mFxSend[index]; }
 
   43        void SetFxSend(AuxBus, f32);
 
   45        void SetPlayableSoundCount(
int count);
 
   46        f32 GetRemoteOutVolume(
int remote) 
const;
 
   48        int GetPlayingSoundCount()
 const { 
return mSoundList.GetSize(); }
 
   51            return &mPriorityList.GetFront();
 
   55        void PauseAllSound(
bool flag, 
int fadeFrames);
 
   56        void StopAllSound(
int fadeFrames);
 
   61        void detail_SetPlayableSoundLimit(
int limit);
 
   62        bool detail_CanPlaySound(
int startPriority);
 
   67        void detail_SortPriorityList();
 
   74        template <
typename TForEachFunc>
 
   75        TForEachFunc ForEachSound(TForEachFunc pFunc, 
bool reverse) {
 
   77                detail::BasicSound::SoundPlayerPlayLinkList::ReverseIterator it = mSoundList.GetBeginReverseIter();
 
   79                while (it != mSoundList.GetEndReverseIter()) {
 
   80                    detail::BasicSound::SoundPlayerPlayLinkList::ReverseIterator curr = it;
 
   83                    handle.detail_AttachSoundAsTempHandle(&*curr);
 
   86                    if (handle.IsAttachedSound()) {
 
   91                NW4R_RANGE_FOR_NO_AUTO_INC(it, mSoundList) {
 
   92                    decltype(it) curItr = it++;
 
   94                    handle.detail_AttachSoundAsTempHandle(&*curItr);
 
  104        detail::BasicSound::SoundPlayerPlayLinkList     mSoundList;             
 
  105        detail::BasicSound::SoundPlayerPriorityLinkList mPriorityList;          
 
  106        detail::PlayerHeap::LinkList                    mHeapList;              
 
  115        f32                                             mRemoteOutVolume[4];
 
  117        f32                                             mFxSend[AUX_BUS_NUM];