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    NSMBW-Decomp
    
   A decompilation of New Super Mario Bros. Wii 
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Definition at line 29 of file snd_PlayerHeap.h.
Public Types | |
| typedef ut::LinkList< PlayerHeap, 0x18 > | LinkList | 
Public Member Functions | |
| virtual void * | Alloc (ulong size) | 
| bool | Create (void *startAddress, ulong size) | 
| void | Clear () | 
| void | Destroy () | 
| ulong | GetFreeSize () const | 
| void | AttachSound (BasicSound *sound) | 
| void | DetachSound (BasicSound *sound) | 
| void | AttachSoundPlayer (SoundPlayer *player) | 
Public Attributes | |
| ut::LinkListNode | mLink | 
Private Attributes | |
| BasicSound * | mSound | 
| SoundPlayer * | mPlayer | 
| void * | mStartAddress | 
| void * | mEndAddress | 
| void * | mAllocAddress | 
| typedef ut::LinkList<PlayerHeap, 0x18> nw4r::snd::detail::PlayerHeap::LinkList | 
Definition at line 33 of file snd_PlayerHeap.h.
      
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  virtual | 
Implements nw4r::snd::SoundMemoryAllocatable.
      
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  inline | 
Definition at line 55 of file snd_PlayerHeap.h.
      
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  private | 
Definition at line 60 of file snd_PlayerHeap.h.
      
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  private | 
Definition at line 61 of file snd_PlayerHeap.h.
      
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  private | 
Definition at line 62 of file snd_PlayerHeap.h.
      
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  private | 
Definition at line 63 of file snd_PlayerHeap.h.
      
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  private | 
Definition at line 64 of file snd_PlayerHeap.h.
| ut::LinkListNode nw4r::snd::detail::PlayerHeap::mLink | 
Definition at line 66 of file snd_PlayerHeap.h.