1#include <game/bases/d_enemy.hpp>
11 int acmShellPlayerNo(
dActor_c *actor)
const;
dActor_c()
Constructs a new actor.
Collider ("Collision Check") class - handles collisions between actors.
dEn_c()
Constructs a new enemy actor.
A carryable enemy. [As opposed to dEnemyCarry_c, this class is used a bit more widely....
static bool acmIsCarryEnemy(dActor_c *actor)
Checks whether the given actor is a carryable enemy.
bool mForceShellDamageEffect
Whether to force the shell damage effect the next time shellDamageEffect is called.
#define STATE_VIRTUAL_FUNC_DECLARE(class, name)
Declares a virtual state.