NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_remocon_manager.hpp
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#include <types.h>
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#include <game/mLib/m_pad.hpp>
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#include <
game/sLib/s_State.hpp
>
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#include <lib/egg/core/eggController.h>
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#include <lib/egg/core/eggHeap.h>
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class
dRemoconMng_c {
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public
:
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class
dConnect_c
{
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public
:
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class
dExtension_c
{
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public
:
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virtual
~dExtension_c
();
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mPad::CH_e mControllerID;
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u32 mExtensionType;
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sFStateMgr_c<dExtension_c, sStateMethodUsr_FI_c>
mState;
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};
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virtual
~dConnect_c
();
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mPad::CH_e mControllerID;
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dExtension_c
mExtension;
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u32 m_50;
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bool
mWillDisconnect;
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bool
mIsRumbleEnabled;
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u32 m_58;
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sFStateMgr_c<dConnect_c, sStateMethodUsr_FI_c>
mState;
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static
bool
m_isBoot;
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};
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dRemoconMng_c(mPad::CH_e);
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virtual
~dRemoconMng_c();
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void
reset();
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static
void
create(EGG::Heap *heap);
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static
void
execute();
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dConnect_c
*mRemocons[4];
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static
dRemoconMng_c *m_instance;
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};
dRemoconMng_c::dConnect_c::dExtension_c
Definition
d_remocon_manager.hpp:12
dRemoconMng_c::dConnect_c
Definition
d_remocon_manager.hpp:10
sFStateMgr_c
A wrapper for sStateMgr_c that uses sFStateFct_c and sStateIDChk_c.
Definition
s_FStateMgr.hpp:13
s_State.hpp
include
game
bases
d_remocon_manager.hpp
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