NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
|
Go to the source code of this file.
Classes | |
class | dResMng_c |
A higher-level archive resource management class. More... | |
class | dResMng_c::resCallback_c |
A callback class for processing resources that handles loading g3d data. More... | |
Macros | |
#define | MAX_NUM_RES 300 |
The maximum number of resources that can be loaded at once. | |
#define MAX_NUM_RES 300 |
The maximum number of resources that can be loaded at once.
Definition at line 6 of file d_res_mng.hpp.