2#include <game/bases/d_scene.hpp>
3#include <game/bases/d_info.hpp>
26 static void startTitle(u8 isReplay,
bool forceChange);
virtual int doDelete()
do method for the delete operation.
virtual ~dScRestartCrsin_c()
Destroys the scene.
virtual int draw()
do method for the draw operation.
static void reStartPeachCastle()
Starts the Peach's Castle stage.
virtual int preExecute()
pre method for the execute operation.
static dInfo_c::StartGameInfo_s m_startGameInfo
Info used to start a level.
static void startTitle(u8 isReplay, bool forceChange)
Starts the title screen stage or a title replay.
virtual int create()
do method for the create operation.
dScRestartCrsin_c()
Creates a new scene.
virtual int execute()
do method for the execute operation.
dScene_c()
Creates a new scene.