1#include <game/bases/d_s_restart_crsin.hpp>
2#include <game/bases/d_game_com.hpp>
3#include <game/bases/d_WarningManager.hpp>
4#include <game/bases/d_fader.hpp>
5#include <game/bases/d_system.hpp>
18 dWarningManager_c::m_WarningForbid++;
19 dFader_c::setFader(dFader_c::FADER_FADE);
23 color = nw4r::ut::Color::BLACK;
24 dSys_c::setClearColor(color);
This scene is used to "restart" levels.
virtual int doDelete()
do method for the delete operation.
virtual ~dScRestartCrsin_c()
Destroys the scene.
virtual int draw()
do method for the draw operation.
virtual int preExecute()
pre method for the execute operation.
static dInfo_c::StartGameInfo_s m_startGameInfo
Info used to start a level.
virtual int create()
do method for the create operation.
dScRestartCrsin_c()
Creates a new scene.
virtual int execute()
do method for the execute operation.
virtual int preExecute()
pre method for the execute operation.
static void setFadeInFrame(unsigned short length)
Sets the duration of the next fade-in transition to length.
static void setFadeOutFrame(unsigned short length)
Sets the duration of the next fade-out transition to length.
static void setFadeInOutFrame(unsigned short length)
Sets the duration of the next fade-in and fade-out transitions to length.
@ NOT_READY
The step could not completed at this time.
@ SUCCEEDED
The step was completed successfully.
#define BASE_PROFILE(profName, className)
Creates a basic profile, using the profile number as the execute and draw order value.