3#include <game/bases/d_scene.hpp>
4#include <game/mLib/m_vec.hpp>
21 static float getLoopPosX(
float x);
22 static int m_loopType;
25 static const char mCdArcName[];
28 static bool m_KoopaJrEscape;
30 typedef void (*changePosFunc)(
mVec3_c *);
31 static void setChangePosFunc(
int);
33 static void setTitleReplayRandomTable();
35 static changePosFunc changePos;
LOOP_TYPE_e
The possible stage loop types.
@ LOOP_NONE
No stage looping occurs.
@ LOOP_SECTION
The stage loops in specific sections.
@ LOOP_EDGES
The stage loops around on the zone edges. Only works for specific zone sizes.
static bool m_isCourseOut
Whether the game is transitioning from a stage scene to a non-stage scene.
dScene_c()
Creates a new scene.
A three-dimensional floating point vector.
#define STAR_COIN_COUNT
The amount of Star Coins per level.