2#include <game/bases/d_scene.hpp>
3#include <game/mLib/m_vec.hpp>
19 static float getLoopPosX(
float x);
20 static int m_loopType;
23 static bool m_KoopaJrEscape;
25 typedef void (*changePosFunc)(
mVec3_c *);
26 static void setChangePosFunc(
int);
28 static changePosFunc changePos;
LOOP_TYPE_e
The possible stage loop types.
@ LOOP_NONE
No stage looping occurs.
@ LOOP_SECTION
The stage loops in specific sections.
@ LOOP_EDGES
The stage loops around on the zone edges. Only works for specific zone sizes.
static bool m_isCourseOut
Whether the game is transitioning from a stage scene to a non-stage scene.
dScene_c()
Creates a new scene.
A three-dimensional floating point vector.