NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
Toggle main menu visibility
Introduction
Documentation
References
Namespace Reference
Class Reference
File Reference
Contributing
Build System Overview
Contribution Guidelines
Decompilation Progress
Todo List
Other Pages
Game Bugs
Unused Elements
•
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Macros
Modules
Pages
Loading...
Searching...
No Matches
d_s_stage.hpp
1
#pragma once
2
#include <game/bases/d_scene.hpp>
3
4
class
dScStage_c
:
public
dScene_c
{
5
public
:
6
static
float
getLoopPosX(
float
x);
7
static
int
m_loopType;
8
9
static
bool
m_isCourseOut
;
///< Whether the game is transitioning from a stage scene to a non-stage scene.
10
};
4
class
dScStage_c
:
public
dScene_c
{
…
};
dScStage_c
Definition
d_s_stage.hpp:4
dScStage_c::m_isCourseOut
static bool m_isCourseOut
Whether the game is transitioning from a stage scene to a non-stage scene.
Definition
d_s_stage.hpp:9
dScene_c::dScene_c
dScene_c()
Creates a new scene.
Definition
d_scene.cpp:23
include
game
bases
d_s_stage.hpp
Made with ❤️ by
CLF78
and
RootCubed
. Logos by
Chasical
and
B1
. Website generated by
Doxygen
1.13.2