NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 4 of file d_s_stage.hpp.
Static Public Member Functions | |
static float | getLoopPosX (float x) |
Static Public Member Functions inherited from dScene_c | |
static void | setStartScene () |
Sets up the scene to be shown when the game boots up. | |
static void | setResetScene () |
Sets up the scene to be shown after a game reset. | |
static dScene_c * | createNextScene () |
Creates and returns a root base for the next scene. | |
static void | setNextScene (ProfileName nextScene, unsigned long param, bool forceChange) |
Attempts to prepare the transition to a new state. | |
static void | setFadeInFrame (unsigned short length) |
Sets the duration of the next fade-in transition to length . | |
static void | setFadeOutFrame (unsigned short length) |
Sets the duration of the next fade-out transition to length . | |
static void | setFadeInOutFrame (unsigned short length) |
Sets the duration of the next fade-in and fade-out transitions to length . | |
Static Public Member Functions inherited from dBase_c | |
static dBase_c * | searchBaseByProfName (ProfileName profile, const dBase_c *parent) |
Searches for a base with a given profile name, optionally under a given parent. | |
static void | initLoader () |
[Unused]. Sets the callbacks for the scrapped relocatable profile system. | |
static dBase_c * | createBase (ProfileName profName, dBase_c *parent, unsigned long param, u8 groupType) |
Creates a child base under the given parent. | |
static dBase_c * | createRoot (ProfileName profName, unsigned long param, u8 groupType) |
Creates a root base. | |
Static Public Member Functions inherited from fBase_c | |
static void * | operator new (size_t) |
new operator override for all bases. | |
static void | operator delete (void *) |
delete operator override for all bases. | |
static fBase_c * | createChild (ProfileName profName, fBase_c *parent, unsigned long param, u8 groupType) |
Creates a child base under the given parent. | |
static fBase_c * | createRoot (ProfileName profName, unsigned long param, u8 groupType) |
Creates a root base. | |
Static Public Attributes | |
static int | m_loopType |
static bool | m_isCourseOut |
Whether the game is transitioning from a stage scene to a non-stage scene. | |
Static Public Attributes inherited from dScene_c | |
static u32 | mPara |
The parameters for the next scene. | |
static ProfileName | m_nextScene = fProfile::INVALID |
The profile name of the next scene. | |
static ProfileName | m_nowScene = fProfile::INVALID |
The profile name of the current scene. | |
static ProfileName | m_oldScene = fProfile::INVALID |
The profile name of the previous scene. | |
static bool | m_otherSceneFlg = true |
Whether the next scene has already been created. | |
static u16 | m_fadeInFrame = 30 |
The duration of the next fade-in. | |
static u16 | m_fadeOutFrame = 30 |
The duration of the next fade-out. | |
static bool | m_isAutoFadeIn = true |
If a fade-in should automatically be performed on scene load. | |
Additional Inherited Members | |
Public Types inherited from fBase_c | |
enum | LIFECYCLE_e { CREATING , ACTIVE , DELETING } |
The possible lifecycle states. More... | |
enum | GROUP_TYPE_e { OTHER , SCENE , ACTOR } |
The possible group types. More... | |
enum | MAIN_STATE_e { CANCELED , ERROR , SUCCESS , WAITING } |
The possible operation results. More... | |
enum | PACK_RESULT_e { NOT_READY , SUCCEEDED , FAILED } |
The possible operation step results. More... | |
enum | PROC_DISABLE_e { ROOT_DISABLE_EXECUTE = BIT_FLAG(0) , DISABLE_EXECUTE = BIT_FLAG(1) , ROOT_DISABLE_DRAW = BIT_FLAG(2) , DISABLE_DRAW = BIT_FLAG(3) } |
Controls if the execute and draw operations should be skipped. More... | |
Public Member Functions inherited from dScene_c | |
virtual int | preCreate () |
See dBase_c::preCreate. | |
virtual void | postCreate (fBase_c::MAIN_STATE_e status) |
Code to be executed after create. | |
virtual int | preDelete () |
See dBase_c::preDelete. | |
virtual void | postDelete (fBase_c::MAIN_STATE_e status) |
See dBase_c::postDelete. | |
virtual int | preExecute () |
Code to be executed before execute. | |
virtual void | postExecute (fBase_c::MAIN_STATE_e status) |
See dBase_c::postExecute. | |
virtual int | preDraw () |
See dBase_c::preDraw. | |
virtual void | postDraw (fBase_c::MAIN_STATE_e status) |
See dBase_c::postDraw. | |
Public Member Functions inherited from dBase_c | |
dBase_c () | |
Constructs a new base. | |
virtual | ~dBase_c () |
Destroys the base. | |
virtual const char * | getKindString () const |
Gets the base's kind string. | |
Public Member Functions inherited from fBase_c | |
fBase_c () | |
Constructs a new base. | |
void | deleteRequest () |
Requests deletion of the base. | |
fBase_c * | getConnectParent () const |
Gets the base's parent. | |
fBase_c * | getConnectChild () const |
Gets the base's first child. | |
fBase_c * | getConnectBrNext () const |
Gets the base's next sibling. | |
bool | checkChildProcessCreateState () const |
Checks if the base has at least one child in the CREATING state. | |
Public Member Functions inherited from cOwnerSetMg_c | |
cOwnerSetMg_c () | |
Constructs a new set container. | |
~cOwnerSetMg_c () | |
Destroys the set. | |
void | add (cOwnerSetNd_c *nd, void *owner) |
Adds a node to the set. | |
void | remove (cOwnerSetNd_c *nd, void *owner) |
Removes a node from the set. | |
Public Attributes inherited from dScene_c | |
sPhase_c * | mpPhase |
The phase to be completed before preExecute succeeds. | |
Public Attributes inherited from fBase_c | |
fBaseID_e | mUniqueID |
The base's unique identifier. | |
u32 | mParam |
A bitfield that configures the base's behaviour. Its usage varies from profile to profile. | |
ProfileName | mProfName |
The base's profile name. | |
Protected Member Functions inherited from fBase_c | |
bool | isProcControlFlag (u8 flag) const |
Checks if a flag is set in mProcControl. | |
void | setProcControlFlag (u8 flag) |
Sets a flag in mProcControl. | |
void | clearProcControlFlag (u8 flag) |
Clears a flag in mProcControl. | |
virtual int | create () |
do method for the create operation. | |
virtual int | doDelete () |
do method for the delete operation. | |
virtual int | execute () |
do method for the execute operation. | |
virtual int | draw () |
do method for the draw operation. | |
virtual void | deleteReady () |
Informs the base that it's about to be deleted. | |
virtual bool | entryFrmHeap (unsigned long size, EGG::Heap *parentHeap) |
[Unused]. Creates a heap of the given size for the base. | |
virtual bool | entryFrmHeapNonAdjust (unsigned long size, EGG::Heap *parentHeap) |
[Unused]. Creates a heap of the given size for the base. | |
virtual bool | createHeap () |
[Unused]. [Does nothing]. | |
virtual | ~fBase_c () |
Destroys the base. | |
Protected Attributes inherited from fBase_c | |
u8 | mLifecycleState |
The base's lifecycle state. Value is a LIFECYCLE_e. | |
bool | mDeleteRequested |
If deletion of the base was requested, but the delete operation has not been scheduled yet. | |
bool | mDeferExecute |
If the create operation was completed, but scheduling the execute and draw operations isn't possible at this time. | |
bool | mDeferRetryCreate |
If the create operation has not been completed, and rescheduling it isn't possible at this time. | |
u8 | mGroupType |
The base's group type. Value is a GROUP_TYPE_e. | |
u8 | mProcControl |
The operations to be skipped. Value is a PROC_DISABLE_e. | |
fManager_c | mMng |
The base's process manager. | |
fBaHelper_c * | mpUnusedHelper |
[Unused]. See Unused Content. | |
fLiMgBa_c | mUnusedList |
[Unused]. See Unused Content. | |
EGG::FrmHeap * | mHeap |
[Unused]. The base's dedicated heap. | |
Static Protected Attributes inherited from fBase_c | |
static int(* | sLoadAsyncCallback )() |
[Unused]. See Unused Content. | |
static void(* | sUnloadCallback )() |
[Unused]. See Unused Content. | |
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Definition at line 7 of file d_s_stage.hpp.
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Whether the game is transitioning from a stage scene to a non-stage scene.
Definition at line 9 of file d_s_stage.hpp.