NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_unk_anim_class.hpp
1#include <game/mLib/m_3d.hpp>
2
3/// @unofficial
5public:
6 static void ReleaseAnim(m3d::banm_c &anim);
7 static void BindNodesByName(m3d::bmdl_c &model, m3d::banm_c &anim, int nodeCount, const char **nodeNames, nw4r::g3d::AnmObjChr::BindOption bindOption);
8};