NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_unk_anim_class.hpp
1
#include <game/mLib/m_3d.hpp>
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3
/// @unofficial
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class
dUnkAnimClass_c
{
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public
:
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static
void
ReleaseAnim(
m3d::banm_c
&anim);
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static
void
BindNodesByName(
m3d::bmdl_c
&model,
m3d::banm_c
&anim,
int
nodeCount,
const
char
**nodeNames, nw4r::g3d::AnmObjChr::BindOption bindOption);
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};
dUnkAnimClass_c
Definition
d_unk_anim_class.hpp:4
m3d::banm_c
Definition
banm.hpp:18
m3d::bmdl_c
Definition
bmdl.hpp:7
include
game
bases
d_unk_anim_class.hpp
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