4#include <game/framework/f_list_nd.hpp>
24 u16 getOrder()
const {
28 u16 getNewOrder()
const {
The base class for all scenes, actors and various other processes.
A base list node, with priority fields for reordering.
u16 mNewOrder
The priority the node should change to if it differs from mOrder.
u16 mOrder
The priority of this node. Lower values mean higher priority.
fLiNdPrio_c(fBase_c *owner)
Constructs a new list node.