23class AnmObjMatClr : 
public AnmObj {
 
   25    AnmObjMatClr(
MEMAllocator* pAllocator, u16* pBindingBuf, 
int numBinding);
 
   26    virtual void G3dProc(ulong task, ulong param, 
void* pInfo) = 0; 
 
   27    virtual ~AnmObjMatClr() {}                                  
 
   29    virtual void SetFrame(f32 frame) = 0; 
 
   30    virtual f32 GetFrame() 
const = 0;     
 
   31    virtual void UpdateFrame() = 0;       
 
   33    virtual void SetUpdateRate(f32 rate) = 0; 
 
   34    virtual f32 GetUpdateRate() 
const = 0;    
 
   36    virtual bool Bind(
const ResMdl mdl) = 0; 
 
   37    virtual void Release();                  
 
   44    virtual void DetachAll();                                        
 
   46    bool TestExistence(ulong idx) 
const;
 
   47    bool TestDefined(ulong idx) 
const;
 
   51        BINDING_ID_MASK = (1 << 14) - 1,
 
   52        BINDING_INVALID = (1 << 14),
 
   53        BINDING_UNDEFINED = (1 << 15),
 
   57    static const int DEFAULT_MAX_CHILDREN = 4;
 
   63    NW4R_G3D_RTTI_DECL_DERIVED(AnmObjMatClr, AnmObj);
 
 
  107class AnmObjMatClrOverride : 
public AnmObjMatClrNode {
 
  109    static AnmObjMatClrOverride* Construct(
MEMAllocator* pAllocator, 
size_t* pSize,
 
  110                                           ResMdl mdl, 
int numChildren);
 
  112    AnmObjMatClrOverride(
MEMAllocator* pAllocator, u16* pBindingBuf,
 
  115        : AnmObjMatClrNode(pAllocator, pBindingBuf, numBinding, ppChildrenBuf,
 
  118    virtual ~AnmObjMatClrOverride() {} 
 
  123    NW4R_G3D_RTTI_DECL_DERIVED(AnmObjMatClrOverride, AnmObjMatClrNode);
 
 
  131class AnmObjMatClrRes : 
public AnmObjMatClr, 
protected FrameCtrl {
 
  133    static AnmObjMatClrRes* Construct(
MEMAllocator* pAllocator, 
size_t* pSize,
 
  138    virtual void G3dProc(ulong task, ulong param, 
void* pInfo); 
 
  139    virtual ~AnmObjMatClrRes() {}                           
 
  141    virtual void SetFrame(f32 frame); 
 
  142    virtual f32 GetFrame() 
const;     
 
  143    virtual void UpdateFrame();       
 
  145    virtual void SetUpdateRate(f32 rate); 
 
  146    virtual f32 GetUpdateRate() 
const;    
 
  148    virtual bool Bind(
const ResMdl mdl); 
 
  159    void SetPlayPolicy(PlayPolicyFunc pFunc) {
 
  160        FrameCtrl::SetPlayPolicy(pFunc);
 
  167    NW4R_G3D_RTTI_DECL_DERIVED(AnmObjMatClrRes, AnmObjMatClr);